## New
- Read property files with `PropertiesFile`
- Support `boot.properties` so the user can specify the launcher app and an optional app to start after the launcher finishes. (see `BootProperties.cpp`)
- Create registry for CPU affinity and update code to make use of it
- `AppRegistration` and `ServiceRegistration` now also ensure that the `/data` directories always exist for all apps
- `Notes` is now the default app for opening text files. `TextViewer` is removed entirely. Created `tt::app:🎶:start(path)` function.
- WiFi settings moved from NVS to properties file.
- Specify `*.ap.properties` file on the SD card for automatic WiFi settings import on start-up.
- Added `file::getLock(path)` and `file::withLock(path, function)` to do safe file operations on SD cards
## Improvements
- Update TinyUSB to `1.7.6~1`
- Improved `Boot.cpp` code. General code quality fixes and some restructuring to improve readability.
- `tt::string` functionality improvements
- Rename `AppRegistry` to `AppRegistration`
- Rename `ServiceRegistry` to `ServiceRegistration`
- Cleanup in `Notes.cpp`
- `FileTest.cpp` fix for PC
- Created `TestFile` helper class for tests, which automatically deletes files after the test.
- Renamed `Partitions.h` to `MountPoints.h`
- Created `std::string getMountPoints()` function for easy re-use
- Other code quality improvements
- `SdCardDevice`'s `getState()` and `isMounted()` now have a timeout argument
## Fixes
- ELF loading now has a lock so to avoid a bug when 2 ELF apps are loaded in parallel
83 lines
2.0 KiB
C++
83 lines
2.0 KiB
C++
#pragma once
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#include "Check.h"
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#include "RtosCompat.h"
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#include <memory>
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#include <functional>
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#include <algorithm>
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namespace tt {
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class ScopedLock;
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/** Represents a lock/mutex */
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class Lock {
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public:
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virtual ~Lock() = default;
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virtual bool lock(TickType_t timeout) const = 0;
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bool lock() const { return lock(portMAX_DELAY); }
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virtual bool unlock() const = 0;
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void withLock(TickType_t timeout, const std::function<void()>& onLockAcquired) const {
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if (lock(timeout)) {
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onLockAcquired();
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unlock();
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}
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}
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void withLock(TickType_t timeout, const std::function<void()>& onLockAcquired, const std::function<void()>& onLockFailure) const {
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if (lock(timeout)) {
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onLockAcquired();
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unlock();
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} else {
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onLockFailure();
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}
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}
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void withLock(const std::function<void()>& onLockAcquired) const { withLock(portMAX_DELAY, onLockAcquired); }
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void withLock(const std::function<void()>& onLockAcquired, const std::function<void()>& onLockFailed) const { withLock(portMAX_DELAY, onLockAcquired, onLockFailed); }
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[[deprecated("use asScopedLock()")]]
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std::unique_ptr<ScopedLock> scoped() const;
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ScopedLock asScopedLock() const;
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};
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/**
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* Represents a lockable instance that is scoped to a specific lifecycle.
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* Once the ScopedLock is destroyed, unlock() is called automatically.
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*
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* In other words:
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* You have to lock() this object manually, but unlock() happens automatically on destruction.
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*/
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class ScopedLock final : public Lock {
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const Lock& lockable;
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public:
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using Lock::lock;
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explicit ScopedLock(const Lock& lockable) : lockable(lockable) {}
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~ScopedLock() override {
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lockable.unlock(); // We don't care whether it succeeded or not
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}
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bool lock(TickType_t timeout) const override {
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return lockable.lock(timeout);
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}
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bool unlock() const override {
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return lockable.unlock();
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}
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};
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}
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