- GitHub actions changed to build simulator on macOS (it's broken, but at least we get a good code portability check for now!) - `Buildscripts/` shell scripts updated to use `/bin/sh` so it works on macOS too - Various includes fixed in various subprojects so the code is more portable
109 lines
3.0 KiB
C++
109 lines
3.0 KiB
C++
#include "app/display/DisplaySettings.h"
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#include "lvgl.h"
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#include "hal/Configuration.h"
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#include "hal/Display.h"
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#include "hal/Touch.h"
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#include "hal/Keyboard.h"
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#include "lvgl/LvglKeypad.h"
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#include "lvgl/LvglDisplay.h"
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#include "kernel/SystemEvents.h"
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namespace tt::lvgl {
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#define TAG "lvglinit"
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bool initDisplay(const hal::Configuration& config) {
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assert(config.createDisplay);
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auto* display = config.createDisplay();
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if (!display->start()) {
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TT_LOG_E(TAG, "Display start failed");
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return false;
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}
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lv_display_t* lvgl_display = display->getLvglDisplay();
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tt_assert(lvgl_display);
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if (display->supportsBacklightDuty()) {
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display->setBacklightDuty(0);
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}
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void* existing_display_user_data = lv_display_get_user_data(lvgl_display);
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// esp_lvgl_port users user_data by default, so we have to modify the source
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// this is a check for when we upgrade esp_lvgl_port and forget to modify it again
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tt_assert(existing_display_user_data == nullptr);
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lv_display_set_user_data(lvgl_display, display);
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lv_display_rotation_t rotation = app::display::getRotation();
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if (rotation != lv_disp_get_rotation(lv_disp_get_default())) {
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lv_disp_set_rotation(lv_disp_get_default(), static_cast<lv_display_rotation_t>(rotation));
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}
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return true;
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}
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bool initTouch(hal::Display* display, hal::Touch* touch) {
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TT_LOG_I(TAG, "Touch init");
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tt_assert(display);
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tt_assert(touch);
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if (touch->start(display->getLvglDisplay())) {
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return true;
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} else {
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TT_LOG_E(TAG, "Touch init failed");
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return false;
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}
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}
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bool initKeyboard(hal::Display* display, hal::Keyboard* keyboard) {
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TT_LOG_I(TAG, "Keyboard init");
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tt_assert(display);
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tt_assert(keyboard);
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if (keyboard->isAttached()) {
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if (keyboard->start(display->getLvglDisplay())) {
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lv_indev_t* keyboard_indev = keyboard->getLvglIndev();
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lv_indev_set_user_data(keyboard_indev, keyboard);
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tt::lvgl::keypad_set_indev(keyboard_indev);
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TT_LOG_I(TAG, "Keyboard started");
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return true;
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} else {
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TT_LOG_E(TAG, "Keyboard start failed");
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return false;
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}
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} else {
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TT_LOG_E(TAG, "Keyboard attach failed");
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return false;
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}
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}
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void init(const hal::Configuration& config) {
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TT_LOG_I(TAG, "Starting");
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kernel::systemEventPublish(kernel::SystemEvent::BootInitLvglBegin);
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if (config.initLvgl != nullptr && !config.initLvgl()) {
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TT_LOG_E(TAG, "LVGL init failed");
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return;
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}
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if (!initDisplay(config)) {
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return;
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}
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hal::Display* display = getDisplay();
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hal::Touch* touch = display->createTouch();
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if (touch != nullptr) {
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initTouch(display, touch);
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}
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if (config.createKeyboard) {
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hal::Keyboard* keyboard = config.createKeyboard();
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initKeyboard(display, keyboard);
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}
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TT_LOG_I(TAG, "Finished");
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kernel::systemEventPublish(kernel::SystemEvent::BootInitLvglEnd);
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}
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} // namespace
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