Tactiliest/TactilityHeadless/Source/PreferencesMock.cpp
Ken Van Hoeylandt c87200a80d
Project restructuring (fixes macOS builds) (#198)
- Create `Include/` folder for all main projects
- Fix some issues here and there (found while moving things)
- All includes are now in `Tactility/` subfolder and must be included with that prefix. This fixes issues with clashing POSIX headers (e.g. `<semaphore.h>` versus Tactility's `Semaphore.h`)
2025-02-01 18:13:20 +01:00

71 lines
2.1 KiB
C++

#ifndef ESP_PLATFOM
#include "Tactility/Preferences.h"
#include <Tactility/Bundle.h>
namespace tt {
static Bundle preferences;
/**
* Creates a string that is effectively "namespace:key" so we can create a single map (bundle)
* to store all the key/value pairs.
*
* @param[in] namespace
* @param[in] key
* @param[out] out
*/
std::string get_bundle_key(const std::string& namespace_, const std::string& key) {
return namespace_ + ':' + key;
}
bool Preferences::hasBool(const std::string& key) const {
std::string bundle_key = get_bundle_key(namespace_, key);
return preferences.hasBool(bundle_key);
}
bool Preferences::hasInt32(const std::string& key) const {
std::string bundle_key = get_bundle_key(namespace_, key);
return preferences.hasInt32(bundle_key);
}
bool Preferences::hasString(const std::string& key) const {
std::string bundle_key = get_bundle_key(namespace_, key);
return preferences.hasString(bundle_key);
}
bool Preferences::optBool(const std::string& key, bool& out) const {
std::string bundle_key = get_bundle_key(namespace_, key);
return preferences.optBool(bundle_key, out);
}
bool Preferences::optInt32(const std::string& key, int32_t& out) const {
std::string bundle_key = get_bundle_key(namespace_, key);
return preferences.optInt32(bundle_key, out);
}
bool Preferences::optString(const std::string& key, std::string& out) const {
std::string bundle_key = get_bundle_key(namespace_, key);
return preferences.optString(bundle_key, out);
}
void Preferences::putBool(const std::string& key, bool value) {
std::string bundle_key = get_bundle_key(namespace_, key);
return preferences.putBool(bundle_key, value);
}
void Preferences::putInt32(const std::string& key, int32_t value) {
std::string bundle_key = get_bundle_key(namespace_, key);
return preferences.putInt32(bundle_key, value);
}
void Preferences::putString(const std::string& key, const std::string& value) {
std::string bundle_key = get_bundle_key(namespace_, key);
return preferences.putString(bundle_key, value);
}
#endif
} // namespace