- Refactored `TouchDevice`: it can now start/stop LVGL separately, and it has an optional `TouchDriver` interface - Refactored `DisplayDevice`: it can now start/stop LVGL separately, and it has an optional `DisplayDriver` interface - Updated all boards and drivers for above changes - LVGL can now be stopped and (re)started on the fly - Fixed issues with restarting Gui and Statusbar services - Refactored `Gui` service to be class and renamed `Gui` to `GuiService` - Fixed `Statusbar` service: forgot to deregister one of the icons - Updated `esp_lcd_st7701` to v1.1.3 - `lv_textarea_create()` now automatically registers the hardware keyboard hooks (by wrapping the function) - Fixed and updated `tactility.py` - Cleanup of a lot of code - `BootInitLvglBegin` and `BootInitLvglEnd` are replaced by `LvglStarted` and `LvglStopped`. - Introduced `tt::service::State` which is accessible via `tt::service::getState()` (and internally via `ServiceInstance`) - Started replacing `#define TAG` with `constexpr auto TAG = "..";`
45 lines
1.3 KiB
C++
45 lines
1.3 KiB
C++
#pragma once
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#include <esp_lcd_touch.h>
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#include <esp_lcd_types.h>
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#include <lvgl.h>
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#include <Tactility/hal/touch/TouchDevice.h>
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#include <Tactility/hal/touch/TouchDriver.h>
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class EspLcdTouch : public tt::hal::touch::TouchDevice {
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esp_lcd_touch_config_t config;
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esp_lcd_panel_io_handle_t _Nullable ioHandle = nullptr;
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esp_lcd_touch_handle_t _Nullable touchHandle = nullptr;
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lv_indev_t* _Nullable lvglDevice = nullptr;
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std::shared_ptr<tt::hal::touch::TouchDriver> touchDriver;
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protected:
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esp_lcd_touch_handle_t _Nullable getTouchHandle() const { return touchHandle; }
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virtual bool createIoHandle(esp_lcd_panel_io_handle_t& ioHandle) = 0;
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virtual bool createTouchHandle(esp_lcd_panel_io_handle_t ioHandle, const esp_lcd_touch_config_t& configuration, esp_lcd_touch_handle_t& touchHandle) = 0;
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virtual esp_lcd_touch_config_t createEspLcdTouchConfig() = 0;
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public:
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bool start() final;
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bool stop() final;
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bool supportsLvgl() const final { return true; }
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bool startLvgl(lv_display_t* display) final;
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bool stopLvgl() final;
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lv_indev_t* _Nullable getLvglIndev() final { return lvglDevice; }
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bool supportsTouchDriver() override { return true; }
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std::shared_ptr<tt::hal::touch::TouchDriver> _Nullable getTouchDriver() final;
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};
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