Tactiliest/TactilityCore/Source/DispatcherThread.cpp
Ken Van Hoeylandt 50bd6e8bf6
Merge develop into main branch (#137)
* SdCard HAL refactored (#135)

- Refactor SdCard HAL
- introduce Lockable

* Screenshot and FatFS improvements (#136)

- Fix screenshots on ESP32
- Improve Screenshot service
- Convert Screenshot app to class-based instead of structs
- Screenshot app now automatically updates when task is finished
- Enable FatFS long filename support

* Re-use common log messages (#138)

For consistency and binary size reduction

* Toolbar spinner should get margin to the right

* More TactilityC features (#139)

* Rewrote Loader

- Simplified Loader by removing custom threa
- Created DispatcherThread
- Move auto-starting apps to Boot app
- Fixed Dispatcher bug where it could get stuck not processing new
messages

* Hide AP settings if the AP is not saved

* Missing from previous commit

* Replace LV_EVENT_CLICKED with LV_EVENT_SHORT_CLICKED

* Refactored files app and created InputDialog (#140)

- Changed Files app so that it has a View and State
- Files app now allows for long-pressing on files to perform actions
- Files app now has rename and delete actions
- Created InputDialog app
- Improved AlertDialog app layout
2024-12-27 23:12:39 +01:00

46 lines
981 B
C++

#include "DispatcherThread.h"
namespace tt {
int32_t dispatcherThreadMain(void* context) {
auto* dispatcherThread = (DispatcherThread*)context;
dispatcherThread->_threadMain();
return 0;
}
DispatcherThread::DispatcherThread(const std::string& threadName, size_t threadStackSize) {
thread = std::make_unique<Thread>(
threadName,
threadStackSize,
dispatcherThreadMain,
this
);
}
DispatcherThread::~DispatcherThread() {
if (thread->getState() != Thread::StateStopped) {
stop();
}
}
void DispatcherThread::_threadMain() {
do {
dispatcher.consume(1000);
} while (!interruptThread);
}
void DispatcherThread::dispatch(Callback callback, std::shared_ptr<void> context) {
dispatcher.dispatch(callback, std::move(context));
}
void DispatcherThread::start() {
interruptThread = false;
thread->start();
}
void DispatcherThread::stop() {
interruptThread = true;
thread->join();
}
}