Ken Van Hoeylandt ff4287e2ce
Filesystem improvements and more (#148)
- Rename `assets` and `config` partitions to `system` and `data`
- Change partition type from `spiffs` to `fat`, so we can have sub-directories
- Fix crash when doing WiFi scan: Increased system event task size to 3kB. 
- Free up IRAM on ESP32 (it was required for the Core2, but I also freed up the same amount for Yellow Board)
- Introduced `Paths` objects that can be retrieved by `AppContext` and `ServiceContext`. Apps and services now have their own relative paths. Assets were re-arranged into the correct paths.
- Rename simulator window title to "Tactility"
- Refactored statusbar widget so it persists icon paths properly (it kept a const char* reference, but didn't copy it, so it crashed when the related std::string was destroyed)
- Created `Partitions.h` to expose some useful variables
- Moved USB config in various `sdkconfig`  (it was part of the "default" section, but it shouldn't be)
- Updated domain name
2025-01-05 20:44:33 +01:00

40 lines
891 B
C++

#pragma once
#include "TactilityCore.h"
namespace tt::hal {
#define TT_SDCARD_MOUNT_NAME "sdcard"
#define TT_SDCARD_MOUNT_POINT "/sdcard"
class SdCard {
public:
enum State {
StateMounted,
StateUnmounted,
StateError,
StateUnknown
};
enum MountBehaviour {
MountBehaviourAtBoot, /** Only mount at boot */
MountBehaviourAnytime /** Mount/dismount any time */
};
private:
MountBehaviour mountBehaviour;
public:
explicit SdCard(MountBehaviour mountBehaviour) : mountBehaviour(mountBehaviour) {}
virtual ~SdCard() = default;
virtual bool mount(const char* mountPath) = 0;
virtual bool unmount() = 0;
virtual State getState() const = 0;
virtual MountBehaviour getMountBehaviour() const { return mountBehaviour; }
bool isMounted() const { return getState() == StateMounted; }
};
} // namespace