Tactiliest/TactilityCore/Source/DispatcherThread.cpp
Ken Van Hoeylandt c87200a80d
Project restructuring (fixes macOS builds) (#198)
- Create `Include/` folder for all main projects
- Fix some issues here and there (found while moving things)
- All includes are now in `Tactility/` subfolder and must be included with that prefix. This fixes issues with clashing POSIX headers (e.g. `<semaphore.h>` versus Tactility's `Semaphore.h`)
2025-02-01 18:13:20 +01:00

46 lines
1.0 KiB
C++

#include "Tactility/DispatcherThread.h"
namespace tt {
int32_t dispatcherThreadMain(void* context) {
auto* dispatcherThread = (DispatcherThread*)context;
dispatcherThread->_threadMain();
return 0;
}
DispatcherThread::DispatcherThread(const std::string& threadName, size_t threadStackSize) {
thread = std::make_unique<Thread>(
threadName,
threadStackSize,
dispatcherThreadMain,
this
);
}
DispatcherThread::~DispatcherThread() {
if (thread->getState() != Thread::State::Stopped) {
stop();
}
}
void DispatcherThread::_threadMain() {
do {
dispatcher.consume(1000 / portTICK_PERIOD_MS);
} while (!interruptThread);
}
void DispatcherThread::dispatch(Dispatcher::Function function, std::shared_ptr<void> context) {
dispatcher.dispatch(function, std::move(context));
}
void DispatcherThread::start() {
interruptThread = false;
thread->start();
}
void DispatcherThread::stop() {
interruptThread = true;
thread->join();
}
}