Improved the docs for the 3 main Tactility projects. I also fixed some inaccuracies and bugs in certain APIs as I went through the code.
52 lines
1.1 KiB
C++
52 lines
1.1 KiB
C++
#pragma once
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#include "Check.h"
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#include "RtosCompat.h"
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#include <memory>
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namespace tt {
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class ScopedLockableUsage;
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/** Represents a lock/mutex */
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class Lockable {
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public:
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virtual ~Lockable() = default;
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virtual bool lock(TickType_t timeoutTicks) const = 0;
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virtual bool unlock() const = 0;
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std::unique_ptr<ScopedLockableUsage> scoped() const;
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};
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/**
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* Represents a lockable instance that is scoped to a specific lifecycle.
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* Once the ScopedLockableUsage is destroyed, unlock() is called automatically.
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*
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* In other words:
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* You have to lock() this object manually, but unlock() happens automatically on destruction.
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*/
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class ScopedLockableUsage final : public Lockable {
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const Lockable& lockable;
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public:
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explicit ScopedLockableUsage(const Lockable& lockable) : lockable(lockable) {}
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~ScopedLockableUsage() final {
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lockable.unlock(); // We don't care whether it succeeded or not
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}
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bool lock(TickType_t timeout) const override {
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return lockable.lock(timeout);
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}
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bool unlock() const override {
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return lockable.unlock();
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}
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};
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}
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