Ken Van Hoeylandt 415096c3b2
Update docs and fix bugs (#149)
Improved the docs for the 3 main Tactility projects. I also fixed some inaccuracies and bugs in certain APIs as I went through the code.
2025-01-07 20:45:23 +01:00

66 lines
1.4 KiB
C++

#include "TactilityConfig.h"
#if TT_FEATURE_SCREENSHOT_ENABLED
#pragma once
#include <cstdint>
#include <Thread.h>
#include <Mutex.h>
namespace tt::service::screenshot {
#define TASK_WORK_TYPE_DELAY 1
#define TASK_WORK_TYPE_APPS 2
#define SCREENSHOT_PATH_LIMIT 128
class ScreenshotTask {
struct ScreenshotTaskWork {
int type = TASK_WORK_TYPE_DELAY ;
uint8_t delay_in_seconds = 0;
uint8_t amount = 0;
char path[SCREENSHOT_PATH_LIMIT] = { 0 };
};
Thread* thread = nullptr;
Mutex mutex = Mutex(Mutex::TypeRecursive);
bool interrupted = false;
bool finished = false;
ScreenshotTaskWork work;
public:
ScreenshotTask() = default;
~ScreenshotTask();
/** @brief Start taking screenshots after a certain delay
* @param[in] path the path to store the screenshots at
* @param[in] delayInSeconds the delay before starting (and between successive screenshots)
* @param[in] amount 0 = indefinite, >0 for a specific
*/
void startTimed(const char* path, uint8_t delayInSeconds, uint8_t amount);
/** @brief Start taking screenshot whenever an app is started
* @param[in] path the path to store the screenshots at
*/
void startApps(const char* path);
/** @brief Stop taking screenshots */
void stop();
void taskMain();
bool isFinished();
private:
bool isInterrupted();
void setFinished();
void taskStart();
};
}
#endif