## Time & Date - Added time to statusbar widget - Added Time & Date Settings app - Added TimeZone app for selecting TimeZone - Added `tt::time` namespace with timezone code ## Other changes - Added `SystemEvent` to publish/subscribe to system wide (e.g. for init code, but also for time settings changes) - Changed the way the statusbar widget works: now there's only 1 that gets shown/hidden, instead of 1 instance per app instance. - Moved `lowercase()` function to new namespace: `tt::string` - Increased T-Deck flash & PSRAM SPI frequencies to 120 MHz (from 80 MHz) - Temporary work-around (+ TODO item) for LVGL stack size (issue with WiFi app) - Suppress T-Deck keystroke debugging to debug level (privacy issue) - Improved SDL dependency wiring in various `CMakeLists.txt` - `Loader` service had some variables renamed to the newer C++ style (from previous C style)
104 lines
2.7 KiB
C++
104 lines
2.7 KiB
C++
#pragma once
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#include "app/AppManifest.h"
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#include "app/AppInstance.h"
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#include "EventFlag.h"
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#include "MessageQueue.h"
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#include "Pubsub.h"
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#include "Thread.h"
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#include "service/gui/ViewPort.h"
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#include "service/loader/Loader.h"
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#include "RtosCompatSemaphore.h"
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#include <stack>
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#include <utility>
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#include <DispatcherThread.h>
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namespace tt::service::loader {
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// region LoaderEvent
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typedef enum {
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LoaderEventTypeApplicationStarted,
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LoaderEventTypeApplicationShowing,
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LoaderEventTypeApplicationHiding,
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LoaderEventTypeApplicationStopped
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} LoaderEventType;
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typedef struct {
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app::AppInstance& app;
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} LoaderEventAppStarted;
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typedef struct {
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app::AppInstance& app;
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} LoaderEventAppShowing;
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typedef struct {
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app::AppInstance& app;
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} LoaderEventAppHiding;
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typedef struct {
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const app::AppManifest& manifest;
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} LoaderEventAppStopped;
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typedef struct {
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LoaderEventType type;
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union {
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LoaderEventAppStarted app_started;
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LoaderEventAppShowing app_showing;
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LoaderEventAppHiding app_hiding;
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LoaderEventAppStopped app_stopped;
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};
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} LoaderEvent;
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// endregion LoaderEvent
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// region LoaderMessage
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class LoaderMessageAppStart {
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public:
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// This lock blocks anyone from starting an app as long
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// as an app is already running via loader_start()
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// This lock's lifecycle is not owned by this class.
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std::shared_ptr<EventFlag> api_lock = std::make_shared<EventFlag>();
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std::string id;
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std::shared_ptr<const Bundle> _Nullable parameters;
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LoaderMessageAppStart() = default;
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LoaderMessageAppStart(LoaderMessageAppStart& other) :
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api_lock(other.api_lock),
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id(other.id),
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parameters(other.parameters) {}
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LoaderMessageAppStart(const std::string& id, std::shared_ptr<const Bundle> parameters) :
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id(id),
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parameters(std::move(parameters))
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{}
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~LoaderMessageAppStart() = default;
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std::shared_ptr<EventFlag> getApiLockEventFlag() { return api_lock; }
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uint32_t getApiLockEventFlagValue() { return 1; }
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void onProcessed() {
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api_lock->set(1);
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}
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};
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// endregion LoaderMessage
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struct Loader {
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std::shared_ptr<PubSub> pubsubInternal = std::make_shared<PubSub>();
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std::shared_ptr<PubSub> pubsubExternal = std::make_shared<PubSub>();
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Mutex mutex = Mutex(Mutex::TypeRecursive);
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std::stack<app::AppInstance*> appStack;
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/** The dispatcher thread needs a callstack large enough to accommodate all the dispatched methods.
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* This includes full LVGL redraw via Gui::redraw()
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*/
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std::unique_ptr<DispatcherThread> dispatcherThread = std::make_unique<DispatcherThread>("loader_dispatcher", 6144); // Files app requires ~5k
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};
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} // namespace
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