- Create `Include/` folder for all main projects - Fix some issues here and there (found while moving things) - All includes are now in `Tactility/` subfolder and must be included with that prefix. This fixes issues with clashing POSIX headers (e.g. `<semaphore.h>` versus Tactility's `Semaphore.h`)
60 lines
1.6 KiB
C++
60 lines
1.6 KiB
C++
#define LV_USE_PRIVATE_API 1 // For actual lv_obj_t declaration
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#include <Tactility/Assets.h>
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#include <Tactility/CoreDefines.h>
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#include <Tactility/Log.h>
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#include <lvgl.h>
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namespace tt::lvgl {
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static void spinner_constructor(const lv_obj_class_t* object_class, lv_obj_t* object);
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const lv_obj_class_t tt_spinner_class = {
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.base_class = &lv_image_class,
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.constructor_cb = spinner_constructor,
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.destructor_cb = nullptr,
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.event_cb = nullptr,
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.user_data = nullptr,
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.name = "tt_spinner",
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.width_def = 0,
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.height_def = 0,
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.editable = 0,
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.group_def = 0,
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.instance_size = 0,
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.theme_inheritable = 0
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};
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lv_obj_t* spinner_create(lv_obj_t* parent) {
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lv_obj_t* obj = lv_obj_class_create_obj(&tt_spinner_class, parent);
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lv_obj_class_init_obj(obj);
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lv_image_set_src(obj, TT_ASSETS_UI_SPINNER);
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return obj;
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}
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static void anim_rotation_callback(void* var, int32_t v) {
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auto* object = (lv_obj_t*) var;
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auto width = lv_obj_get_width(object);
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auto height = lv_obj_get_width(object);
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lv_obj_set_style_transform_pivot_x(object, width / 2, 0);
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lv_obj_set_style_transform_pivot_y(object, height / 2, 0);
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lv_obj_set_style_transform_rotation(object, v, 0);
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}
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static void spinner_constructor(TT_UNUSED const lv_obj_class_t* object_class, lv_obj_t* object) {
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lv_obj_remove_flag(object, LV_OBJ_FLAG_CLICKABLE);
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lv_anim_t a;
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lv_anim_init(&a);
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lv_anim_set_var(&a, object);
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lv_anim_set_values(&a, 0, 3600);
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lv_anim_set_duration(&a, 800);
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lv_anim_set_repeat_count(&a, LV_ANIM_REPEAT_INFINITE);
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lv_anim_set_exec_cb(&a, anim_rotation_callback);
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lv_anim_start(&a);
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}
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}
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