Improved the docs for the 3 main Tactility projects. I also fixed some inaccuracies and bugs in certain APIs as I went through the code.
41 lines
1.1 KiB
C++
41 lines
1.1 KiB
C++
#pragma once
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#include "app/AppManifest.h"
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#include "Bundle.h"
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#include "Pubsub.h"
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#include "service/ServiceManifest.h"
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#include <memory>
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namespace tt::service::loader {
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typedef struct Loader Loader;
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typedef enum {
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LoaderStatusOk,
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LoaderStatusErrorAppStarted,
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LoaderStatusErrorUnknownApp,
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LoaderStatusErrorInternal,
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} LoaderStatus;
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/**
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* @brief Start an app
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* @param[in] id application name or id
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* @param[in] blocking whether this call is blocking or not. You cannot call this from an LVGL thread.
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* @param[in] parameters optional parameters to pass onto the application
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*/
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void startApp(const std::string& id, bool blocking = false, std::shared_ptr<const Bundle> _Nullable parameters = nullptr);
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/** @brief Stop the currently showing app. Show the previous app if any app was still running. */
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void stopApp();
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/** @return the currently running app (it is only ever null before the splash screen is shown) */
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app::AppContext* _Nullable getCurrentApp();
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/**
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* @brief PubSub for LoaderEvent
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*/
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std::shared_ptr<PubSub> getPubsub();
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} // namespace
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