Ken Van Hoeylandt 415096c3b2
Update docs and fix bugs (#149)
Improved the docs for the 3 main Tactility projects. I also fixed some inaccuracies and bugs in certain APIs as I went through the code.
2025-01-07 20:45:23 +01:00

41 lines
1.1 KiB
C++

#pragma once
#include "app/AppManifest.h"
#include "Bundle.h"
#include "Pubsub.h"
#include "service/ServiceManifest.h"
#include <memory>
namespace tt::service::loader {
typedef struct Loader Loader;
typedef enum {
LoaderStatusOk,
LoaderStatusErrorAppStarted,
LoaderStatusErrorUnknownApp,
LoaderStatusErrorInternal,
} LoaderStatus;
/**
* @brief Start an app
* @param[in] id application name or id
* @param[in] blocking whether this call is blocking or not. You cannot call this from an LVGL thread.
* @param[in] parameters optional parameters to pass onto the application
*/
void startApp(const std::string& id, bool blocking = false, std::shared_ptr<const Bundle> _Nullable parameters = nullptr);
/** @brief Stop the currently showing app. Show the previous app if any app was still running. */
void stopApp();
/** @return the currently running app (it is only ever null before the splash screen is shown) */
app::AppContext* _Nullable getCurrentApp();
/**
* @brief PubSub for LoaderEvent
*/
std::shared_ptr<PubSub> getPubsub();
} // namespace