- Rename `assets` and `config` partitions to `system` and `data` - Change partition type from `spiffs` to `fat`, so we can have sub-directories - Fix crash when doing WiFi scan: Increased system event task size to 3kB. - Free up IRAM on ESP32 (it was required for the Core2, but I also freed up the same amount for Yellow Board) - Introduced `Paths` objects that can be retrieved by `AppContext` and `ServiceContext`. Apps and services now have their own relative paths. Assets were re-arranged into the correct paths. - Rename simulator window title to "Tactility" - Refactored statusbar widget so it persists icon paths properly (it kept a const char* reference, but didn't copy it, so it crashed when the related std::string was destroyed) - Created `Partitions.h` to expose some useful variables - Moved USB config in various `sdkconfig` (it was part of the "default" section, but it shouldn't be) - Updated domain name
20 lines
550 B
C++
20 lines
550 B
C++
#pragma once
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#include "lvgl.h"
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#include "app/AppContext.h"
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namespace tt::lvgl {
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#define STATUSBAR_ICON_LIMIT 8
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#define STATUSBAR_ICON_SIZE 20
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#define STATUSBAR_HEIGHT (STATUSBAR_ICON_SIZE + 4) // 4 extra pixels for border and outline
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lv_obj_t* statusbar_create(lv_obj_t* parent);
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int8_t statusbar_icon_add(const std::string& image);
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int8_t statusbar_icon_add();
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void statusbar_icon_remove(int8_t id);
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void statusbar_icon_set_image(int8_t id, const std::string& image);
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void statusbar_icon_set_visibility(int8_t id, bool visible);
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} // namespace
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