Improved the docs for the 3 main Tactility projects. I also fixed some inaccuracies and bugs in certain APIs as I went through the code.
48 lines
1.2 KiB
C++
48 lines
1.2 KiB
C++
#ifdef ESP_TARGET
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#include "QrUrl.h"
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#include "kernel/PanicHandler.h"
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#include "Log.h"
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#include <sstream>
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#include <esp_cpu_utils.h>
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std::string getUrlFromCrashData() {
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auto crash_data = getRtcCrashData();
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auto* stack_buffer = (uint32_t*) malloc(crash_data.callstackLength * 2 * sizeof(uint32_t));
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for (int i = 0; i < crash_data.callstackLength; ++i) {
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const CallstackFrame&frame = crash_data.callstack[i];
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uint32_t pc = esp_cpu_process_stack_pc(frame.pc);
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#if CRASH_DATA_INCLUDES_SP
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uint32_t sp = frame.sp;
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#endif
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stack_buffer[i * 2] = pc;
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#if CRASH_DATA_INCLUDES_SP
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stack_buffer[(i * 2) + 1] = sp;
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#endif
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}
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std::stringstream stream;
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stream << "https://oops.tactility.one";
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stream << "?v=" << TT_VERSION; // Version
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stream << "&a=" << CONFIG_IDF_TARGET; // Architecture
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stream << "&s="; // Stacktrace
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for (int i = crash_data.callstackLength - 1; i >= 0; --i) {
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uint32_t pc = stack_buffer[(i * 2)];
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stream << std::hex << pc;
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#if CRASH_DATA_INCLUDES_SP
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uint32_t sp = stack_buffer[(i * 2) + 1];
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stream << std::hex << sp;
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#endif
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}
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free(stack_buffer);
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return stream.str();
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}
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#endif
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