Ken Van Hoeylandt 3f1bfee3f5
Various improvements (#264)
- Replace C function pointers with C++ `std::function` in `Thread`, `Timer` and `DispatcherThread`
- Rename `SystemEvent`-related functions
- WiFi: fix auto-connect when WiFi disconnects from bad signal
- WiFi: fix auto-connect when WiFi fails to auto-connect
- WiFi: implement disconnect() when tapping connected WiFi ap in WiFi management app
2025-03-30 21:59:31 +02:00

209 lines
5.6 KiB
C++

#pragma once
#include "CoreDefines.h"
#include "RtosCompatTask.h"
#include <functional>
#include <memory>
#include <string>
namespace tt {
typedef TaskHandle_t ThreadId;
class Thread {
public:
enum class State{
Stopped,
Starting,
Running,
};
/** ThreadPriority */
enum class Priority : UBaseType_t {
None = 0U, /**< Uninitialized, choose system default */
Idle = 1U,
Lower = 2U,
Low = 3U,
Normal = 4U,
High = 5U,
Higher = 6U,
Critical = 7U
};
/** ThreadCallback Your callback to run in new thread
* @warning never use osThreadExit in Thread
*/
typedef int32_t (*Callback)(void* context);
typedef std::function<int32_t()> MainFunction;
/** Write to stdout callback
* @param[in] data pointer to data
* @param[in] size data size @warning your handler must consume everything
*/
typedef void (*StdoutWriteCallback)(const char* data, size_t size);
/** Thread state change callback called upon thread state change
* @param[in] state new thread state
* @param[in] context callback context
*/
typedef void (*StateCallback)(State state, void* context);
private:
static void mainBody(void* context);
TaskHandle_t taskHandle = nullptr;
State state = State::Stopped;
MainFunction mainFunction;
int32_t callbackResult = 0;
StateCallback stateCallback = nullptr;
void* stateCallbackContext = nullptr;
std::string name = {};
Priority priority = Priority::Normal;
configSTACK_DEPTH_TYPE stackSize = 0;
portBASE_TYPE affinity = -1;
void setState(Thread::State state);
public:
Thread() = default;
/** Allocate Thread, shortcut version
* @param[in] name the name of the thread
* @param[in] stackSize in bytes
* @param[in] callback
* @param[in] callbackContext
* @param[in] affinity Which CPU core to pin this task to, -1 means unpinned (only works on ESP32)
*/
[[deprecated("Use constructor variant with std::function")]]
Thread(
std::string name,
configSTACK_DEPTH_TYPE stackSize,
Callback callback,
_Nullable void* callbackContext,
portBASE_TYPE affinity = -1
);
/** Allocate Thread, shortcut version
* @param[in] name the name of the thread
* @param[in] stackSize in bytes
* @param[in] function
* @param[in] affinity Which CPU core to pin this task to, -1 means unpinned (only works on ESP32)
*/
Thread(
std::string name,
configSTACK_DEPTH_TYPE stackSize,
MainFunction function,
portBASE_TYPE affinity = -1
);
~Thread();
/** Set Thread name
* @param[in] name string
*/
void setName(std::string name);
/** Set Thread stack size
* @param[in] stackSize stack size in bytes
*/
void setStackSize(size_t stackSize);
/** Set Thread callback
* @param[in] callback ThreadCallback, called upon thread run
* @param[in] callbackContext what to pass to the callback
*/
[[deprecated("use setMainFunction()")]]
void setCallback(Callback callback, _Nullable void* callbackContext = nullptr);
/** Set Thread callback
* @param[in] function called upon thread run
*/
void setMainFunction(MainFunction function);
/** Set Thread priority
* @param[in] priority ThreadPriority value
*/
void setPriority(Priority priority);
/** Set Thread state change callback
* @param[in] callback state change callback
* @param[in] callbackContext pointer to context
*/
void setStateCallback(StateCallback callback, _Nullable void* callbackContext = nullptr);
/** Get Thread state
* @return thread state from ThreadState
*/
State getState() const;
/** Start Thread */
void start();
/** Join Thread
* @warning make sure you manually interrupt any logic in your thread (e.g. by an EventFlag or boolean+Mutex)
* @param[in] timeout the maximum amount of time to wait
* @param[in] pollInterval the amount of ticks to wait before we check again if the thread is finished
* @return success result
*/
bool join(TickType_t timeout = portMAX_DELAY, TickType_t pollInterval = 10);
/** Get FreeRTOS ThreadId for Thread instance
* @return ThreadId or nullptr
*/
ThreadId getId() const;
/**
* @warning crashes when state is not "stopped"
* @return thread return code
*/
int32_t getReturnCode() const;
/** Suspend thread
* @param[in] threadId thread id
*/
static void suspend(ThreadId threadId);
/** Resume thread
* @param[in] threadId thread id
*/
static void resume(ThreadId threadId);
/** Get thread suspended state
* @param[in] threadId thread id
* @return true if thread is suspended
*/
static bool isSuspended(ThreadId threadId);
/**
* @brief Get thread stack watermark
* @param[in] threadId
* @return uint32_t
*/
static uint32_t getStackSpace(ThreadId threadId);
/** @return pointer to Thread instance or nullptr if this thread doesn't belong to Tactility */
static Thread* getCurrent();
static uint32_t setFlags(ThreadId threadId, uint32_t flags);
static uint32_t clearFlags(uint32_t flags);
static uint32_t getFlags();
static uint32_t awaitFlags(uint32_t flags, uint32_t options, uint32_t timeout);
};
#define THREAD_PRIORITY_APP Thread::PriorityNormal
#define THREAD_PRIORITY_SERVICE Thread::Priority::High
#define THREAD_PRIORITY_RENDER Thread::Priority::Higher
#define THREAD_PRIORITY_ISR Thread::Priority::Critical
} // namespace