- WiFi Connect app is now hidden by default, but accessible at the bottom of the WiFi Manage app when WiFi is turned on. - WiFi service now turns on WiFi when calling connect() and WiFi is not on. - Removed `blocking` option for `service::loader::startApp()`. This feature was unused and complex. - Various apps: Moved private headers into Private/ folder. - Various apps: created start() function for easy starting. - Added documentation to all TactilityC APIs - Refactored various `enum` into `class enum` - Refactor M5Stack `initBoot()` (but VBus is still 0V for some reason)
87 lines
2.3 KiB
C++
87 lines
2.3 KiB
C++
#include "Bundle.h"
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namespace tt {
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bool Bundle::getBool(const std::string& key) const {
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return this->entries.find(key)->second.value_bool;
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}
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int32_t Bundle::getInt32(const std::string& key) const {
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return this->entries.find(key)->second.value_int32;
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}
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std::string Bundle::getString(const std::string& key) const {
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return this->entries.find(key)->second.value_string;
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}
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bool Bundle::hasBool(const std::string& key) const {
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auto entry = this->entries.find(key);
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return entry != std::end(this->entries) && entry->second.type == Type::Bool;
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}
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bool Bundle::hasInt32(const std::string& key) const {
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auto entry = this->entries.find(key);
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return entry != std::end(this->entries) && entry->second.type == Type::Int32;
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}
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bool Bundle::hasString(const std::string& key) const {
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auto entry = this->entries.find(key);
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return entry != std::end(this->entries) && entry->second.type == Type::String;
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}
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bool Bundle::optBool(const std::string& key, bool& out) const {
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auto entry = this->entries.find(key);
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if (entry != std::end(this->entries) && entry->second.type == Type::Bool) {
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out = entry->second.value_bool;
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return true;
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} else {
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return false;
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}
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}
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bool Bundle::optInt32(const std::string& key, int32_t& out) const {
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auto entry = this->entries.find(key);
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if (entry != std::end(this->entries) && entry->second.type == Type::Int32) {
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out = entry->second.value_int32;
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return true;
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} else {
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return false;
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}
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}
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bool Bundle::optString(const std::string& key, std::string& out) const {
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auto entry = this->entries.find(key);
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if (entry != std::end(this->entries) && entry->second.type == Type::String) {
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out = entry->second.value_string;
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return true;
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} else {
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return false;
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}
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}
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void Bundle::putBool(const std::string& key, bool value) {
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this->entries[key] = {
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.type = Type::Bool,
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.value_bool = value,
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.value_string = ""
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};
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}
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void Bundle::putInt32(const std::string& key, int32_t value) {
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this->entries[key] = {
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.type = Type::Int32,
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.value_int32 = value,
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.value_string = ""
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};
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}
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void Bundle::putString(const std::string& key, const std::string& value) {
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this->entries[key] = {
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.type = Type::String,
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.value_bool = false,
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.value_string = value
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};
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}
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} // namespace
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