Ken Van Hoeylandt 415096c3b2
Update docs and fix bugs (#149)
Improved the docs for the 3 main Tactility projects. I also fixed some inaccuracies and bugs in certain APIs as I went through the code.
2025-01-07 20:45:23 +01:00

53 lines
1.0 KiB
C++

#include <Mutex.h>
#include "LvglSync.h"
namespace tt::lvgl {
static Mutex lockMutex;
static bool defaultLock(uint32_t timeoutMillis) {
return lockMutex.acquire(timeoutMillis) == TtStatusOk;
}
static void defaultUnlock() {
lockMutex.release();
}
static LvglLock lock_singleton = defaultLock;
static LvglUnlock unlock_singleton = defaultUnlock;
void syncSet(LvglLock lock, LvglUnlock unlock) {
lock_singleton = lock;
unlock_singleton = unlock;
}
bool lock(TickType_t timeout) {
return lock_singleton(pdMS_TO_TICKS(timeout == 0 ? portMAX_DELAY : timeout));
}
void unlock() {
unlock_singleton();
}
class LvglSync : public Lockable {
public:
~LvglSync() override = default;
bool lock(TickType_t timeoutTicks) const override {
return tt::lvgl::lock(timeoutTicks);
}
bool unlock() const override {
tt::lvgl::unlock();
return true;
}
};
static std::shared_ptr<Lockable> lvglSync = std::make_shared<LvglSync>();
std::shared_ptr<Lockable> getLvglSyncLockable() {
return lvglSync;
}
} // namespace