Ken Van Hoeylandt 2691dbb014
Implemented LaunchId and FileSelection, updated Notes (#281)
- Implemented `LaunchId` to keep track of the apps that are started
- Implemented `FileSelection` app to select existing and/or new files.
- Moved some re-usable file functionality to `tt::file::`
- Renamed `Files` app to `FileBrowser`
- Updated `Notes` app to use new `FileSelection` functionality, and cleaned it up a bit.
- General code cleanliness improvements
2025-05-25 22:11:50 +02:00

98 lines
2.8 KiB
C++

#pragma once
#include "Tactility/app/AppContext.h"
#include <Tactility/Bundle.h>
#include <Tactility/Mutex.h>
#include <string>
// Forward declarations
typedef struct _lv_obj_t lv_obj_t;
namespace tt::app {
// Forward declarations
class AppContext;
enum class Result;
typedef unsigned int LaunchId;
class App {
Mutex mutex;
struct ResultHolder {
Result result;
std::unique_ptr<Bundle> resultData;
explicit ResultHolder(Result result) : result(result), resultData(nullptr) {}
ResultHolder(Result result, std::unique_ptr<Bundle> resultData) :
result(result),
resultData(std::move(resultData)) {}
};
std::unique_ptr<ResultHolder> resultHolder;
public:
App() = default;
virtual ~App() = default;
virtual void onCreate(AppContext& appContext) {}
virtual void onDestroy(AppContext& appContext) {}
virtual void onShow(AppContext& appContext, lv_obj_t* parent) {}
virtual void onHide(AppContext& appContext) {}
virtual void onResult(AppContext& appContext, LaunchId launchId, Result result, std::unique_ptr<Bundle> _Nullable resultData) {}
Mutex& getMutex() { return mutex; }
bool hasResult() const { return resultHolder != nullptr; }
void setResult(Result result, std::unique_ptr<Bundle> resultData = nullptr) {
auto lock = getMutex().asScopedLock();
lock.lock();
resultHolder = std::make_unique<ResultHolder>(result, std::move(resultData));
}
/**
* Used by system to extract the result data when this application is finished.
* Note that this removes the data from the class!
*/
bool moveResult(Result& outResult, std::unique_ptr<Bundle>& outBundle) {
auto lock = getMutex().asScopedLock();
lock.lock();
if (resultHolder != nullptr) {
outResult = resultHolder->result;
outBundle = std::move(resultHolder->resultData);
resultHolder = nullptr;
return true;
} else {
return false;
}
}
};
template<typename T>
std::shared_ptr<App> create() { return std::shared_ptr<T>(new T); }
/**
* @brief Start an app
* @param[in] id application name or id
* @param[in] parameters optional parameters to pass onto the application
*/
LaunchId start(const std::string& id, std::shared_ptr<const Bundle> _Nullable parameters = nullptr);
/** @brief Stop the currently showing app. Show the previous app if any app was still running. */
void stop();
/** @return the currently running app context (it is only ever null before the splash screen is shown) */
std::shared_ptr<AppContext> _Nullable getCurrentAppContext();
/** @return the currently running app (it is only ever null before the splash screen is shown) */
std::shared_ptr<App> _Nullable getCurrentApp();
}