- Refactor the way apps work: Instead of a C interface, they are now C++ classes. The main reasoning is that attaching data to an app was cumbersome. Having different implementations for different kinds of apps was cumbersome too. (3 or 4 layers of manifest nesting for the TactilityC project) - External apps are still written in C, but they get a createData/destroyData in their manifest, so: - External apps now have their own manifest. - All functions in the original AppManifest are removed and replaced by a single `createApp` function - External apps now automatically register (each app individually!) when they run the first time. As a side-effect they become visible in the `AppList` app! - Adapted all apps for the new interface. - Adapted all internal logic for these changes (Gui, ViewPort, Loader, AppContext, AppInstance, etc.) - Rewrote parts of Loader to use std::shared_ptr to make the code much safer. - Added a refcount check for the `AppInstance` and `App` at the end of their lifecycle. Show warning if refcount is too high.
52 lines
1.3 KiB
C++
52 lines
1.3 KiB
C++
#pragma once
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#include "app/AppInstance.h"
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#include "app/AppContext.h"
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namespace tt::service::gui {
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typedef struct Gui Gui;
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/**
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* Set the app viewport in the gui state and request the gui to draw it.
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* @param[in] app
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*/
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void showApp(std::shared_ptr<app::AppContext> app);
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/**
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* Hide the current app's viewport.
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* Does not request a re-draw because after hiding the current app,
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* we always show the previous app, and there is always at least 1 app running.
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*/
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void hideApp();
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/**
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* Show the on-screen keyboard.
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* @param[in] textarea the textarea to focus the input for
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*/
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void keyboardShow(lv_obj_t* textarea);
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/**
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* Hide the on-screen keyboard.
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* Has no effect when the keyboard is not visible.
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*/
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void keyboardHide();
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/**
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* The on-screen keyboard is only shown when both of these conditions are true:
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* - there is no hardware keyboard
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* - TT_CONFIG_FORCE_ONSCREEN_KEYBOARD is set to true in tactility_config.h
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* @return if we should show a on-screen keyboard for text input inside our apps
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*/
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bool keyboardIsEnabled();
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/**
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* Glue code for the on-screen keyboard and the hardware keyboard:
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* - Attach automatic hide/show parameters for the on-screen keyboard.
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* - Registers the textarea to the default lv_group_t for hardware keyboards.
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* @param[in] textarea
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*/
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void keyboardAddTextArea(lv_obj_t* textarea);
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} // namespace
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