* Boot splash and more - Added developer sdkconfig - Refactored the way FreeRTOS includes are included - Improved Gui/Loader logic - Implemented boot app with splash screen * Updated naming for Gui and Loader services * Renamed Screenshot service methods * Renames * Service renames
67 lines
1.6 KiB
C++
67 lines
1.6 KiB
C++
#include "doctest.h"
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#include "TactilityCore.h"
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#include "Timer.h"
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using namespace tt;
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void* timer_callback_context = NULL;
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static void timer_callback_with_context(void* context) {
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timer_callback_context = context;
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}
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static void timer_callback_with_counter(void* context) {
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int* int_ptr = (int*)context;
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(*int_ptr)++;
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}
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TEST_CASE("a timer passes the context correctly") {
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int foo = 1;
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auto* timer = new Timer(Timer::TypeOnce, &timer_callback_with_context, &foo);
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timer->start(1);
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delay_ticks(10);
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timer->stop();
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delete timer;
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CHECK_EQ(timer_callback_context, &foo);
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}
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TEST_CASE("TimerTypePeriodic timers can be stopped and restarted") {
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int counter = 0;
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auto* timer = new Timer(Timer::TypePeriodic, &timer_callback_with_counter, &counter);
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timer->start(1);
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delay_ticks(10);
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timer->stop();
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timer->start(1);
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delay_ticks(10);
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timer->stop();
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delete timer;
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CHECK_GE(counter, 2);
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}
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TEST_CASE("TimerTypePeriodic calls the callback periodically") {
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int counter = 0;
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int ticks_to_run = 10;
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auto* timer = new Timer(Timer::TypePeriodic, &timer_callback_with_counter, &counter);
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timer->start(1);
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delay_ticks(ticks_to_run);
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timer->stop();
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delete timer;
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CHECK_EQ(counter, ticks_to_run);
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}
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TEST_CASE("restarting TimerTypeOnce timers calls the callback again") {
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int counter = 0;
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auto* timer = new Timer(Timer::TypeOnce, &timer_callback_with_counter, &counter);
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timer->start(1);
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delay_ticks(10);
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timer->stop();
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timer->start(1);
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delay_ticks(10);
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timer->stop();
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delete timer;
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CHECK_EQ(counter, 2);
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}
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