2024-12-02 00:32:39 +01:00

49 lines
1.2 KiB
C++

#include "M5stackTouch.h"
#include "M5Unified.hpp"
#include "esp_err.h"
#include "Log.h"
#define TAG "m5stack_touch"
static void touchReadCallback(TT_UNUSED lv_indev_t* indev, lv_indev_data_t* data) {
lgfx::touch_point_t point; // Making it static makes it unreliable
bool touched = M5.Lcd.getTouch(&point) > 0;
if (!touched) {
data->state = LV_INDEV_STATE_REL;
} else {
data->state = LV_INDEV_STATE_PR;
data->point.x = point.x;
data->point.y = point.y;
}
}
_Nullable lv_indev_t* createTouch() {
static lv_indev_t* indev = lv_indev_create();
LV_ASSERT_MALLOC(indev)
if (indev == nullptr) {
return nullptr;
}
lv_indev_set_type(indev, LV_INDEV_TYPE_POINTER);
lv_indev_set_read_cb(indev, touchReadCallback);
return indev;
}
bool M5stackTouch::start(lv_display_t* display) {
TT_LOG_I(TAG, "Adding touch to LVGL");
deviceHandle = createTouch();
if (deviceHandle == nullptr) {
TT_LOG_E(TAG, "Adding touch failed");
return false;
}
return true;
}
bool M5stackTouch::stop() {
tt_assert(deviceHandle != nullptr);
lv_indev_delete(deviceHandle);
deviceHandle = nullptr;
return true;
}