Ken Van Hoeylandt c87200a80d
Project restructuring (fixes macOS builds) (#198)
- Create `Include/` folder for all main projects
- Fix some issues here and there (found while moving things)
- All includes are now in `Tactility/` subfolder and must be included with that prefix. This fixes issues with clashing POSIX headers (e.g. `<semaphore.h>` versus Tactility's `Semaphore.h`)
2025-02-01 18:13:20 +01:00

81 lines
1.9 KiB
C++

#pragma once
#include "Check.h"
#include "RtosCompat.h"
#include <memory>
#include <functional>
#include <algorithm>
namespace tt {
class ScopedLockableUsage;
/** Represents a lock/mutex */
class Lockable {
public:
virtual ~Lockable() = default;
virtual bool lock(TickType_t timeout) const = 0;
bool lock() const { return lock(portMAX_DELAY); }
virtual bool unlock() const = 0;
void withLock(TickType_t timeout, const std::function<void()>& onLockAcquired) const {
if (lock(timeout)) {
onLockAcquired();
unlock();
}
}
void withLock(TickType_t timeout, const std::function<void()>& onLockAcquired, const std::function<void()>& onLockFailure) const {
if (lock(timeout)) {
onLockAcquired();
unlock();
} else {
onLockFailure();
}
}
void withLock(const std::function<void()>& onLockAcquired) const { withLock(portMAX_DELAY, onLockAcquired); }
void withLock(const std::function<void()>& onLockAcquired, const std::function<void()>& onLockFailed) const { withLock(portMAX_DELAY, onLockAcquired, onLockFailed); }
std::unique_ptr<ScopedLockableUsage> scoped() const;
};
/**
* Represents a lockable instance that is scoped to a specific lifecycle.
* Once the ScopedLockableUsage is destroyed, unlock() is called automatically.
*
* In other words:
* You have to lock() this object manually, but unlock() happens automatically on destruction.
*/
class ScopedLockableUsage final : public Lockable {
const Lockable& lockable;
public:
using Lockable::lock;
explicit ScopedLockableUsage(const Lockable& lockable) : lockable(lockable) {}
~ScopedLockableUsage() final {
lockable.unlock(); // We don't care whether it succeeded or not
}
bool lock(TickType_t timeout) const override {
return lockable.lock(timeout);
}
bool unlock() const override {
return lockable.unlock();
}
};
}