Tactiliest/CMakeLists.txt
Ken Van Hoeylandt 72230129bb
unPhone implementation and more (#169)
- Implemented [unPhone](https://unphone.net/) v9 board
- Updated `.clang-format` to better reflect the intended code style
- Fix SD card compatibility issues for all boards (frequency wasn't set well)
- Moved `I2cDevice` class from CoreS3 board project to TactilityHeadless project
- Tactility configuration now has default empty lists for apps and services fields
- Fix for Launcher app: we don't need padding when showing it vertically
- Fix for I2cDevice read/write calls that checked for `esp_err_t` instead of `bool`
- Fix for TinyUSB init that checked for `esp_err_t` instead of `bool`
2025-01-19 16:57:00 +01:00

107 lines
3.2 KiB
CMake

cmake_minimum_required(VERSION 3.20)
add_definitions(-DTT_DEBUG)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_ASM_COMPILE_OBJECT "${CMAKE_CXX_COMPILER_TARGET}")
include("Buildscripts/logo.cmake")
if (DEFINED ENV{ESP_IDF_VERSION})
message("Building with ESP-IDF v$ENV{ESP_IDF_VERSION}")
include($ENV{IDF_PATH}/tools/cmake/project.cmake)
add_definitions(-DESP_TARGET)
add_compile_definitions(ESP_TARGET)
set(COMPONENTS App)
set(EXTRA_COMPONENT_DIRS
"Boards"
"App"
"Tactility"
"TactilityC"
"TactilityCore"
"TactilityHeadless"
"Libraries/esp_lvgl_port"
"Libraries/elf_loader"
"Libraries/lvgl"
"Libraries/lv_screenshot"
"Libraries/QRCode"
)
set(EXCLUDE_COMPONENTS "Simulator")
# Non-ESP32 boards
if(NOT "${IDF_TARGET}" STREQUAL "esp32")
set(EXCLUDE_COMPONENTS "YellowBoard")
set(EXCLUDE_COMPONENTS "M5stackCore2")
endif()
# Non-ESP32-S3 boards
if(NOT "${IDF_TARGET}" STREQUAL "esp32s3")
set(EXCLUDE_COMPONENTS "LilygoTdeck")
set(EXCLUDE_COMPONENTS "M5stackCoreS3")
set(EXCLUDE_COMPONENTS "UnPhone")
endif()
# LVGL
get_filename_component(
LVGL_CONFIG_FULL_PATH Libraries/lvgl_conf ABSOLUTE
)
add_compile_definitions(LV_CONF_PATH="${LVGL_CONFIG_FULL_PATH}/lv_conf_kconfig.h")
idf_build_set_property(LINK_OPTIONS "-Wl,--wrap=esp_panic_handler" APPEND)
idf_build_set_property(LINK_OPTIONS "-Wl,--wrap=esp_log_write" APPEND)
file(READ version.txt TACTILITY_VERSION)
add_compile_definitions(TT_VERSION="${TACTILITY_VERSION}")
else()
message("Building for sim target")
endif()
project(Tactility)
# Defined as regular project for PC and component for ESP
if (NOT DEFINED ENV{ESP_IDF_VERSION})
add_subdirectory(Tactility)
add_subdirectory(TactilityCore)
add_subdirectory(TactilityHeadless)
add_subdirectory(Boards/Simulator)
endif()
if (NOT DEFINED ENV{ESP_IDF_VERSION})
# FreeRTOS
set(FREERTOS_CONFIG_FILE_DIRECTORY ${PROJECT_SOURCE_DIR}/Boards/Simulator/Source CACHE STRING "")
set(FREERTOS_PORT GCC_POSIX CACHE STRING "")
add_subdirectory(Libraries/FreeRTOS-Kernel)
add_subdirectory(Libraries/lv_screenshot)
add_subdirectory(Libraries/QRCode)
target_compile_definitions(freertos_kernel PUBLIC "projCOVERAGE_TEST=0")
target_include_directories(freertos_kernel
PUBLIC Boards/Simulator/Source # for FreeRTOSConfig.h
)
# EmbedTLS
set(ENABLE_TESTING OFF)
set(ENABLE_PROGRAMS OFF)
add_subdirectory(Libraries/mbedtls)
# Sim app
add_subdirectory(App)
# Tests
add_subdirectory(Tests)
# SDL
add_compile_definitions($<$<BOOL:${LV_USE_DRAW_SDL}>:LV_USE_DRAW_SDL=1>)
add_subdirectory(Libraries/SDL) # Added as idf component for ESP and as library for other targets
# LVGL
add_subdirectory(Libraries/lvgl) # Added as idf component for ESP and as library for other targets
include_directories(lvgl PUBLIC ${PROJECT_SOURCE_DIR}/Libraries/lvgl_conf)
target_compile_definitions(lvgl PUBLIC "-DLV_CONF_PATH=\"${PROJECT_SOURCE_DIR}/Libraries/lvgl_conf/lv_conf_simulator.h\"")
target_link_libraries(lvgl PRIVATE SDL2-static)
endif()