Ken Van Hoeylandt 2345ba6d13
HAL renaming & relocation (#215)
Implemented more consistent naming:
- Moved all HAL devices into their own namespace (and related folder)
- Post-fixed all HAL device names with "Device"
2025-02-09 16:48:23 +01:00

41 lines
1.1 KiB
C++

#pragma once
#include "../Device.h"
#include <lvgl.h>
namespace tt::hal::touch {
class TouchDevice;
}
namespace tt::hal::display {
class DisplayDevice : public Device {
public:
Type getType() const override { return Type::Display; }
virtual bool start() = 0;
virtual bool stop() = 0;
virtual void setPowerOn(bool turnOn) {}
virtual bool isPoweredOn() const { return true; }
virtual bool supportsPowerControl() const { return false; }
virtual std::shared_ptr<touch::TouchDevice> _Nullable createTouch() = 0;
/** Set a value in the range [0, 255] */
virtual void setBacklightDuty(uint8_t backlightDuty) { /* NO-OP */ }
virtual bool supportsBacklightDuty() const { return false; }
/** Set a value in the range [0, 255] */
virtual void setGammaCurve(uint8_t index) { /* NO-OP */ }
virtual uint8_t getGammaCurveCount() const { return 0; };
/** After start() returns true, this should return a valid pointer until stop() is called and returns true */
virtual lv_display_t* _Nullable getLvglDisplay() const = 0;
};
} // namespace tt::hal::display