Ken Van Hoeylandt c3bcf93698
Refactor app launching (#174)
- Refactor the way apps work: Instead of a C interface, they are now C++ classes. The main reasoning is that attaching data to an app was cumbersome. Having different implementations for different kinds of apps was cumbersome too. (3 or 4 layers of manifest nesting for the TactilityC project)
- External apps are still written in C, but they get a createData/destroyData in their manifest, so:
- External apps now have their own manifest.
- All functions in the original AppManifest are removed and replaced by a single `createApp` function
- External apps now automatically register (each app individually!) when they run the first time. As a side-effect they become visible in the `AppList` app!
- Adapted all apps for the new interface.
- Adapted all internal logic for these changes (Gui, ViewPort, Loader, AppContext, AppInstance, etc.)
- Rewrote parts of Loader to use std::shared_ptr to make the code much safer.
- Added a refcount check for the `AppInstance` and `App` at the end of their lifecycle. Show warning if refcount is too high.
2025-01-21 17:48:32 +01:00

52 lines
1.3 KiB
C++

#pragma once
#include "app/AppInstance.h"
#include "app/AppContext.h"
namespace tt::service::gui {
typedef struct Gui Gui;
/**
* Set the app viewport in the gui state and request the gui to draw it.
* @param[in] app
*/
void showApp(std::shared_ptr<app::AppContext> app);
/**
* Hide the current app's viewport.
* Does not request a re-draw because after hiding the current app,
* we always show the previous app, and there is always at least 1 app running.
*/
void hideApp();
/**
* Show the on-screen keyboard.
* @param[in] textarea the textarea to focus the input for
*/
void keyboardShow(lv_obj_t* textarea);
/**
* Hide the on-screen keyboard.
* Has no effect when the keyboard is not visible.
*/
void keyboardHide();
/**
* The on-screen keyboard is only shown when both of these conditions are true:
* - there is no hardware keyboard
* - TT_CONFIG_FORCE_ONSCREEN_KEYBOARD is set to true in tactility_config.h
* @return if we should show a on-screen keyboard for text input inside our apps
*/
bool keyboardIsEnabled();
/**
* Glue code for the on-screen keyboard and the hardware keyboard:
* - Attach automatic hide/show parameters for the on-screen keyboard.
* - Registers the textarea to the default lv_group_t for hardware keyboards.
* @param[in] textarea
*/
void keyboardAddTextArea(lv_obj_t* textarea);
} // namespace