- Replace C function pointers with C++ `std::function` in `Thread`, `Timer` and `DispatcherThread` - Rename `SystemEvent`-related functions - WiFi: fix auto-connect when WiFi disconnects from bad signal - WiFi: fix auto-connect when WiFi fails to auto-connect - WiFi: implement disconnect() when tapping connected WiFi ap in WiFi management app
47 lines
1.1 KiB
C++
47 lines
1.1 KiB
C++
#include "Tactility/DispatcherThread.h"
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namespace tt {
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DispatcherThread::DispatcherThread(const std::string& threadName, size_t threadStackSize) {
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thread = std::make_unique<Thread>(
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threadName,
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threadStackSize,
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[this]() {
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return threadMain();
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}
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);
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}
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DispatcherThread::~DispatcherThread() {
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if (thread->getState() != Thread::State::Stopped) {
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stop();
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}
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}
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int32_t DispatcherThread::threadMain() {
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do {
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/**
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* If this value is too high (e.g. 1 second) then the dispatcher destroys too slowly when the simulator exits.
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* This causes the problems with other services doing an update (e.g. Statusbar) and calling into destroyed mutex in the global scope.
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*/
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dispatcher.consume(100 / portTICK_PERIOD_MS);
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} while (!interruptThread);
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return 0;
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}
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void DispatcherThread::dispatch(Dispatcher::Function function, TickType_t timeout) {
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dispatcher.dispatch(function, timeout);
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}
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void DispatcherThread::start() {
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interruptThread = false;
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thread->start();
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}
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void DispatcherThread::stop() {
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interruptThread = true;
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thread->join();
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}
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} |