- Renamed various keyboard functions so it's easier to differentiate hardware versus software keyboard functionality - Created `Tactility/lvgl/Keyboard.h` as a proxy for the internal `Gui` service. - Implemented `tt_lvgl_keyboard.h` in `TactilityC`.
45 lines
985 B
C++
45 lines
985 B
C++
#include "Tactility/lvgl/Keyboard.h"
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#include "Tactility/service/gui/Gui.h"
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namespace tt::lvgl {
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static lv_indev_t* keyboard_device = nullptr;
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void software_keyboard_show(lv_obj_t* textarea) {
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service::gui::softwareKeyboardShow(textarea);
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}
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void software_keyboard_hide() {
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service::gui::softwareKeyboardHide();
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}
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bool software_keyboard_is_enabled() {
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return service::gui::softwareKeyboardIsEnabled();
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}
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void software_keyboard_activate(lv_group_t* group) {
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if (keyboard_device != nullptr) {
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lv_indev_set_group(keyboard_device, group);
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}
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}
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void software_keyboard_deactivate() {
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if (keyboard_device != nullptr) {
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lv_indev_set_group(keyboard_device, nullptr);
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}
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}
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bool hardware_keyboard_is_available() {
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return keyboard_device != nullptr;
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}
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void hardware_keyboard_set_indev(lv_indev_t* device) {
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keyboard_device = device;
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}
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void keyboard_add_textarea(lv_obj_t* textarea) {
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service::gui::keyboardAddTextArea(textarea);
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}
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}
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