Tactiliest/Tactility/Source/app/ManifestRegistry.cpp
Ken Van Hoeylandt c87200a80d
Project restructuring (fixes macOS builds) (#198)
- Create `Include/` folder for all main projects
- Fix some issues here and there (found while moving things)
- All includes are now in `Tactility/` subfolder and must be included with that prefix. This fixes issues with clashing POSIX headers (e.g. `<semaphore.h>` versus Tactility's `Semaphore.h`)
2025-02-01 18:13:20 +01:00

53 lines
1.3 KiB
C++

#include "Tactility/app/ManifestRegistry.h"
#include "Tactility/app/AppManifest.h"
#include <Tactility/Mutex.h>
#include <unordered_map>
#define TAG "app"
namespace tt::app {
typedef std::unordered_map<std::string, std::shared_ptr<AppManifest>> AppManifestMap;
static AppManifestMap app_manifest_map;
static Mutex hash_mutex(Mutex::Type::Normal);
void addApp(const AppManifest& manifest) {
TT_LOG_I(TAG, "Registering manifest %s", manifest.id.c_str());
hash_mutex.lock();
if (!app_manifest_map.contains(manifest.id)) {
app_manifest_map[manifest.id] = std::make_shared<AppManifest>(manifest);
} else {
TT_LOG_E(TAG, "App id in use: %s", manifest.id.c_str());
}
hash_mutex.unlock();
}
_Nullable std::shared_ptr<AppManifest> findAppById(const std::string& id) {
hash_mutex.lock();
auto result = app_manifest_map.find(id);
hash_mutex.unlock();
if (result != app_manifest_map.end()) {
return result->second;
} else {
return nullptr;
}
}
std::vector<std::shared_ptr<AppManifest>> getApps() {
std::vector<std::shared_ptr<AppManifest>> manifests;
hash_mutex.lock();
for (const auto& item: app_manifest_map) {
manifests.push_back(item.second);
}
hash_mutex.unlock();
return manifests;
}
} // namespace