- Implemented new app: Serial Console - `Uart::writeString()`: fixed 2 mutex bugs - `AlertDialog::start()` with default "OK" button added - Created `tt::lvgl::defaultLockTime` for re-use - Removed various usages of deprecated `lvgl::obj_set_style_no_padding()` - Implemented `hal::uart::getNames()` to list all interface names
180 lines
4.7 KiB
C++
180 lines
4.7 KiB
C++
#include "Tactility/service/gui/Gui_i.h"
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#include "Tactility/service/loader/Loader_i.h"
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#include "Tactility/lvgl/LvglSync.h"
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#include "Tactility/lvgl/Style.h"
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#include "Tactility/lvgl/Statusbar.h"
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#include <Tactility/Tactility.h>
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#include <Tactility/RtosCompat.h>
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namespace tt::service::gui {
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#define TAG "gui"
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// Forward declarations
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void redraw(Gui*);
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static int32_t guiMain(TT_UNUSED void* p);
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Gui* gui = nullptr;
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void onLoaderMessage(const void* message, TT_UNUSED void* context) {
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auto* event = static_cast<const loader::LoaderEvent*>(message);
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if (event->type == loader::LoaderEventTypeApplicationShowing) {
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auto app_instance = app::getCurrentAppContext();
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showApp(app_instance);
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} else if (event->type == loader::LoaderEventTypeApplicationHiding) {
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hideApp();
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}
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}
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Gui* gui_alloc() {
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auto* instance = new Gui();
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tt_check(instance != nullptr);
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instance->thread = new Thread(
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"gui",
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4096, // Last known minimum was 2800 for launching desktop
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&guiMain,
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nullptr
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);
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instance->loader_pubsub_subscription = loader::getPubsub()->subscribe(&onLoaderMessage, instance);
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tt_check(lvgl::lock(1000 / portTICK_PERIOD_MS));
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instance->keyboardGroup = lv_group_create();
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auto* screen_root = lv_scr_act();
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assert(screen_root != nullptr);
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lvgl::obj_set_style_bg_blacken(screen_root);
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lv_obj_t* vertical_container = lv_obj_create(screen_root);
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lv_obj_set_size(vertical_container, LV_PCT(100), LV_PCT(100));
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lv_obj_set_flex_flow(vertical_container, LV_FLEX_FLOW_COLUMN);
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lv_obj_set_style_pad_all(vertical_container, 0, 0);
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lv_obj_set_style_pad_gap(vertical_container, 0, 0);
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lvgl::obj_set_style_bg_blacken(vertical_container);
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instance->statusbarWidget = lvgl::statusbar_create(vertical_container);
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auto* app_container = lv_obj_create(vertical_container);
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lv_obj_set_style_pad_all(app_container, 0, 0);
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lv_obj_set_style_border_width(app_container, 0, 0);
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lvgl::obj_set_style_bg_blacken(app_container);
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lv_obj_set_width(app_container, LV_PCT(100));
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lv_obj_set_flex_grow(app_container, 1);
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lv_obj_set_flex_flow(app_container, LV_FLEX_FLOW_COLUMN);
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instance->appRootWidget = app_container;
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lvgl::unlock();
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return instance;
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}
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void gui_free(Gui* instance) {
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assert(instance != nullptr);
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delete instance->thread;
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lv_group_delete(instance->keyboardGroup);
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tt_check(lvgl::lock(1000 / portTICK_PERIOD_MS));
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lv_group_del(instance->keyboardGroup);
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lvgl::unlock();
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delete instance;
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}
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void lock() {
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assert(gui);
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tt_check(gui->mutex.lock(configTICK_RATE_HZ));
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}
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void unlock() {
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assert(gui);
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tt_check(gui->mutex.unlock());
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}
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void requestDraw() {
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assert(gui);
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ThreadId thread_id = gui->thread->getId();
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Thread::setFlags(thread_id, GUI_THREAD_FLAG_DRAW);
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}
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void showApp(std::shared_ptr<app::AppContext> app) {
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lock();
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tt_check(gui->appToRender == nullptr);
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gui->appToRender = std::move(app);
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unlock();
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requestDraw();
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}
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void hideApp() {
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lock();
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tt_check(gui->appToRender != nullptr);
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// We must lock the LVGL port, because the viewport hide callbacks
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// might call LVGL APIs (e.g. to remove the keyboard from the screen root)
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tt_check(lvgl::lock(configTICK_RATE_HZ));
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gui->appToRender->getApp()->onHide(*gui->appToRender);
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lvgl::unlock();
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gui->appToRender = nullptr;
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unlock();
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}
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static int32_t guiMain(TT_UNUSED void* p) {
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tt_check(gui);
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Gui* local_gui = gui;
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while (true) {
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uint32_t flags = Thread::awaitFlags(GUI_THREAD_FLAG_ALL, EventFlag::WaitAny, (uint32_t)portMAX_DELAY);
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// Process and dispatch draw call
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if (flags & GUI_THREAD_FLAG_DRAW) {
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Thread::clearFlags(GUI_THREAD_FLAG_DRAW);
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redraw(local_gui);
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}
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if (flags & GUI_THREAD_FLAG_EXIT) {
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Thread::clearFlags(GUI_THREAD_FLAG_EXIT);
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break;
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}
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}
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return 0;
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}
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// region AppManifest
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class GuiService : public Service {
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public:
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void onStart(TT_UNUSED ServiceContext& service) override {
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assert(gui == nullptr);
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gui = gui_alloc();
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gui->thread->setPriority(THREAD_PRIORITY_SERVICE);
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gui->thread->start();
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}
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void onStop(TT_UNUSED ServiceContext& service) override {
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assert(gui != nullptr);
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lock();
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ThreadId thread_id = gui->thread->getId();
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Thread::setFlags(thread_id, GUI_THREAD_FLAG_EXIT);
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gui->thread->join();
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delete gui->thread;
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unlock();
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gui_free(gui);
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}
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};
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extern const ServiceManifest manifest = {
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.id = "Gui",
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.createService = create<GuiService>
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};
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// endregion
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} // namespace
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