- Create real drivers instead of wrapping M5Unified/M5GFX - Display HAL improvements (better default base class behaviour) - Fixed bug with LVGL statusbar service locking (would hang indefinitely waiting for mutex, causing WDT issues) - Fixes for `Critical.h` - Fixes and improvements for `Dispatcher` and `DispatcherThread`
95 lines
2.6 KiB
C++
95 lines
2.6 KiB
C++
#include "Core2Touch.h"
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#include <esp_lvgl_port.h>
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#define TAG "core2_touch"
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static void touchReadCallback(lv_indev_t* indev, lv_indev_data_t* data) {
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auto* touch = (Core2Touch*)lv_indev_get_driver_data(indev);
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touch->readLast(data);
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}
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static int32_t threadCallback(void* context) {
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auto* touch = (Core2Touch*)context;
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touch->driverThreadMain();
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return 0;
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}
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Core2Touch::Core2Touch() :
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driverThread(tt::Thread("core2_touch", 4096, threadCallback, this))
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{ }
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void Core2Touch::driverThreadMain() {
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TPoint point = { .x = 0, .y = 0 };
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TEvent event = TEvent::None;
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while (!shouldInterruptDriverThread()) {
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driver.processTouch();
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driver.poll(&point, &event);
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if (mutex.lock(100)) {
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switch (event) {
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case TEvent::TouchStart:
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case TEvent::TouchMove:
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case TEvent::DragStart:
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case TEvent::DragMove:
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case TEvent::DragEnd:
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lastState = LV_INDEV_STATE_PR;
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lastPoint.x = point.x;
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lastPoint.y = point.y;
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break;
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case TEvent::TouchEnd:
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lastState = LV_INDEV_STATE_REL;
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lastPoint.x = point.x;
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lastPoint.y = point.y;
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break;
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case TEvent::Tap:
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case TEvent::None:
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break;
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}
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mutex.unlock();
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}
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}
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}
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bool Core2Touch::shouldInterruptDriverThread() {
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bool interrupt = false;
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if (mutex.lock(50 / portTICK_PERIOD_MS)) {
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interrupt = interruptDriverThread;
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mutex.unlock();
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}
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return interrupt;
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}
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bool Core2Touch::start(lv_display_t* display) {
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TT_LOG_I(TAG, "start");
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driverThread.start();
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uint16_t width = lv_display_get_horizontal_resolution(display);
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uint16_t height = lv_display_get_vertical_resolution(display);
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if (!driver.begin(FT6X36_DEFAULT_THRESHOLD, width, height)) {
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TT_LOG_E(TAG, "driver.begin() failed");
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return false;
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}
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deviceHandle = lv_indev_create();
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lv_indev_set_type(deviceHandle, LV_INDEV_TYPE_POINTER);
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lv_indev_set_driver_data(deviceHandle, this);
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lv_indev_set_read_cb(deviceHandle, touchReadCallback);
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TT_LOG_I(TAG, "start success");
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return true;
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}
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bool Core2Touch::stop() {
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lv_indev_delete(deviceHandle);
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interruptDriverThread = true;
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driverThread.join();
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return true;
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}
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void Core2Touch::readLast(lv_indev_data_t* data) {
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data->point = lastPoint;
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data->state = lastState;
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}
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