Tactiliest/Tests/TactilityCore/MessageQueueTest.cpp
Ken Van Hoeylandt c87200a80d
Project restructuring (fixes macOS builds) (#198)
- Create `Include/` folder for all main projects
- Fix some issues here and there (found while moving things)
- All includes are now in `Tactility/` subfolder and must be included with that prefix. This fixes issues with clashing POSIX headers (e.g. `<semaphore.h>` versus Tactility's `Semaphore.h`)
2025-02-01 18:13:20 +01:00

87 lines
2.2 KiB
C++

#include "doctest.h"
#include <Tactility/MessageQueue.h>
using namespace tt;
TEST_CASE("message queue capacity should be correct") {
MessageQueue queue(10, 1);
uint32_t capacity = queue.getCapacity();
CHECK_EQ(capacity, 10);
}
TEST_CASE("message queue initial count should be 0") {
MessageQueue queue(10, 1);
uint32_t count = queue.getCount();
CHECK_EQ(count, 0);
}
TEST_CASE("message queue message size should be correct") {
MessageQueue queue(1, 123);
uint32_t message_size = queue.getMessageSize();
CHECK_EQ(message_size, 123);
}
TEST_CASE("message queue count should increase when message is added") {
MessageQueue queue(10, sizeof(uint32_t));
uint32_t message = 123;
queue.put(&message, 100);
uint32_t count = queue.getCount();
CHECK_EQ(count, 1);
}
TEST_CASE("message queue count should be 0 when message is added and queue is reset") {
MessageQueue queue(10, sizeof(uint32_t));
uint32_t message = 123;
queue.put(&message, 100);
queue.reset();
uint32_t count = queue.getCount();
CHECK_EQ(count, 0);
}
TEST_CASE("message queue consumption should work") {
MessageQueue queue(10, sizeof(uint32_t));
uint32_t out_message = 123;
queue.put(&out_message, 100);
uint32_t in_message = 0;
queue.get(&in_message, 100);
CHECK_EQ(in_message, 123);
}
TEST_CASE("message queue count should decrease when message is consumed") {
MessageQueue queue(10, sizeof(uint32_t));
uint32_t out_message = 123;
queue.put(&out_message, 100);
uint32_t in_message = 0;
queue.get(&in_message, 100);
uint32_t count = queue.getCount();
CHECK_EQ(count, 0);
}
TEST_CASE("message queue should make copy of data") {
// Given a number that we can later delete
MessageQueue queue(1, sizeof(int32_t));
const int32_t test_value = 123;
auto* number = new int32_t();
*number = test_value;
// When we put the number in the queue and then delete it
queue.put(number, 100);
delete number;
// We want to verify that the value was copied into the queue and retrieved properly
int32_t queue_number = 0;
CHECK_EQ(queue.get(&queue_number, 100), true);
CHECK_EQ(queue_number, test_value);
}