Ken Van Hoeylandt c87200a80d
Project restructuring (fixes macOS builds) (#198)
- Create `Include/` folder for all main projects
- Fix some issues here and there (found while moving things)
- All includes are now in `Tactility/` subfolder and must be included with that prefix. This fixes issues with clashing POSIX headers (e.g. `<semaphore.h>` versus Tactility's `Semaphore.h`)
2025-02-01 18:13:20 +01:00

65 lines
1.4 KiB
C++

/**
* @brief key-value storage for general purpose.
* Maps strings on a fixed set of data types.
*/
#pragma once
#include <cstdint>
#include <string>
#include <unordered_map>
namespace tt {
/**
* A dictionary that maps keys (strings) onto several atomary types.
*/
class Bundle {
private:
typedef uint32_t Hash;
enum class Type {
Bool,
Int32,
String,
};
typedef struct {
Type type;
union {
bool value_bool;
int32_t value_int32;
};
std::string value_string;
} Value;
std::unordered_map<std::string, Value> entries;
public:
Bundle() = default;
Bundle(const Bundle& bundle) {
this->entries = bundle.entries;
}
bool getBool(const std::string& key) const;
int32_t getInt32(const std::string& key) const;
std::string getString(const std::string& key) const;
bool hasBool(const std::string& key) const;
bool hasInt32(const std::string& key) const;
bool hasString(const std::string& key) const;
bool optBool(const std::string& key, bool& out) const;
bool optInt32(const std::string& key, int32_t& out) const;
bool optString(const std::string& key, std::string& out) const;
void putBool(const std::string& key, bool value);
void putInt32(const std::string& key, int32_t value);
void putString(const std::string& key, const std::string& value);
};
} // namespace