Ken Van Hoeylandt 0188ce721c
Boot splash and more (#98)
* Boot splash and more

- Added developer sdkconfig
- Refactored the way FreeRTOS includes are included
- Improved Gui/Loader logic
- Implemented boot app with splash screen

* Updated naming for Gui and Loader services

* Renamed Screenshot service methods

* Renames

* Service renames
2024-11-30 15:37:16 +01:00

42 lines
937 B
C++

#pragma once
#include "app/Manifest.h"
#include "Bundle.h"
#include "Pubsub.h"
#include "service/Manifest.h"
namespace tt::service::loader {
typedef struct Loader Loader;
typedef enum {
LoaderStatusOk,
LoaderStatusErrorAppStarted,
LoaderStatusErrorUnknownApp,
LoaderStatusErrorInternal,
} LoaderStatus;
/**
* @brief Start an app
* @param[in] id application name or id
* @param[in] blocking whether this call is blocking or not. You cannot call this from an LVGL thread.
* @param[in] arguments optional parameters to pass onto the application
* @return LoaderStatus
*/
LoaderStatus startApp(const std::string& id, bool blocking = false, const Bundle& arguments = Bundle());
/**
* @brief Stop the currently showing app. Show the previous app if any app was still running.
*/
void stopApp();
app::App* _Nullable getCurrentApp();
/**
* @brief PubSub for LoaderEvent
*/
PubSub* getPubsub();
} // namespace