76 lines
2.2 KiB
C++
76 lines
2.2 KiB
C++
#include "Tactility/service/gui/Gui.h"
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#include "Tactility/app/AppInstance.h"
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#include "Tactility/lvgl/LvglSync.h"
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#include "Tactility/lvgl/Style.h"
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#include <Tactility/Check.h>
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#include <Tactility/Log.h>
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namespace tt::service::gui {
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#define TAG "gui"
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static lv_obj_t* createAppViews(Gui* gui, lv_obj_t* parent) {
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lv_obj_send_event(gui->statusbarWidget, LV_EVENT_DRAW_MAIN, nullptr);
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lv_obj_t* child_container = lv_obj_create(parent);
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lv_obj_set_style_pad_all(child_container, 0, 0);
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lv_obj_set_width(child_container, LV_PCT(100));
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lv_obj_set_flex_grow(child_container, 1);
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if (softwareKeyboardIsEnabled()) {
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gui->keyboard = lv_keyboard_create(parent);
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lv_obj_add_flag(gui->keyboard, LV_OBJ_FLAG_HIDDEN);
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} else {
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gui->keyboard = nullptr;
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}
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return child_container;
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}
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void redraw(Gui* gui) {
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assert(gui);
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// Lock GUI and LVGL
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lock();
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if (lvgl::lock(1000)) {
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lv_obj_clean(gui->appRootWidget);
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if (gui->appToRender != nullptr) {
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// Create a default group which adds all objects automatically,
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// and assign all indevs to it.
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// This enables navigation with limited input, such as encoder wheels.
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lv_group_t* group = lv_group_create();
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auto* indev = lv_indev_get_next(nullptr);
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while (indev) {
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lv_indev_set_group(indev, group);
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indev = lv_indev_get_next(indev);
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}
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lv_group_set_default(group);
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app::Flags flags = std::static_pointer_cast<app::AppInstance>(gui->appToRender)->getFlags();
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if (flags.showStatusbar) {
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lv_obj_remove_flag(gui->statusbarWidget, LV_OBJ_FLAG_HIDDEN);
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} else {
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lv_obj_add_flag(gui->statusbarWidget, LV_OBJ_FLAG_HIDDEN);
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}
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lv_obj_t* container = createAppViews(gui, gui->appRootWidget);
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gui->appToRender->getApp()->onShow(*gui->appToRender, container);
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} else {
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TT_LOG_W(TAG, "nothing to draw");
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}
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// Unlock GUI and LVGL
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lvgl::unlock();
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} else {
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TT_LOG_E(TAG, LOG_MESSAGE_MUTEX_LOCK_FAILED_FMT, "LVGL");
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}
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unlock();
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}
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} // namespace tt::service::gui
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