Ken Van Hoeylandt 53b711584f
Merge develop into main (#337)
- Implement `UiScale` in `hal::Configuration`: small screens with no touch can now opt for a more optimized experience (e.g. Cardputer, Waveshare 1.47, Waveshare 1.3", etc.)
- Fix for Cardputer UART configuration and added I2C configuration
- Fix for software keyboard bug in Gui
- Removed deprecated fields from `hal::Configuration`
- Updated the simulator devices to use the new HAL config
- add `bool tt::hal::hasDevice(Device::Type)`
- Cleanup of `AppList` app code
- Improve `Gpio` app for small screen devices
- Added various ESP32 GCC wrappers to wrap LVGL functions (with manipulations for small screen devices)
- Moved `Launcher` assets to `assets/` subfolder
- Optimized `Toolbar` for small screen devices
- Stop showing `system/` partition in `FileBrowser` because it's read-only and not very useful. Created `config::SHOW_SYSTEM_PARTITION` to override this behaviour.
- Hide apps when their required hardware isn't available (I2C, UART, PowerDevice)
- Fix for `CYD-2432S032C` DPI setting
2025-09-15 22:46:12 +02:00

76 lines
2.0 KiB
C++

#include "Tactility/lvgl/Keyboard.h"
#include "Tactility/Check.h"
#include "Tactility/lvgl/LvglSync.h"
#include "Tactility/service/gui/GuiService.h"
#include <Tactility/TactilityConfig.h>
#include <Tactility/service/espnow/EspNowService.h>
namespace tt::service::gui {
static void show_keyboard(lv_event_t* event) {
auto service = findService();
if (service != nullptr) {
lv_obj_t* target = lv_event_get_current_target_obj(event);
service->softwareKeyboardShow(target);
lv_obj_scroll_to_view(target, LV_ANIM_ON);
}
}
static void hide_keyboard(TT_UNUSED lv_event_t* event) {
auto service = findService();
if (service != nullptr) {
service->softwareKeyboardHide();
}
}
bool GuiService::softwareKeyboardIsEnabled() {
return !lvgl::hardware_keyboard_is_available() || TT_CONFIG_FORCE_ONSCREEN_KEYBOARD;
}
void GuiService::softwareKeyboardShow(lv_obj_t* textarea) {
lock();
if (isStarted && keyboard != nullptr) {
lv_obj_clear_flag(keyboard, LV_OBJ_FLAG_HIDDEN);
lv_keyboard_set_textarea(keyboard, textarea);
}
unlock();
}
void GuiService::softwareKeyboardHide() {
lock();
if (isStarted && keyboard != nullptr) {
lv_obj_add_flag(keyboard, LV_OBJ_FLAG_HIDDEN);
}
unlock();
}
void GuiService::keyboardAddTextArea(lv_obj_t* textarea) {
lock();
if (isStarted) {
tt_check(lvgl::lock(0), "lvgl should already be locked before calling this method");
if (softwareKeyboardIsEnabled()) {
lv_obj_add_event_cb(textarea, show_keyboard, LV_EVENT_FOCUSED, nullptr);
lv_obj_add_event_cb(textarea, hide_keyboard, LV_EVENT_DEFOCUSED, nullptr);
lv_obj_add_event_cb(textarea, hide_keyboard, LV_EVENT_READY, nullptr);
// lv_obj_t auto-remove themselves from the group when they are destroyed (last checked in LVGL 8.3)
lv_group_add_obj(keyboardGroup, textarea);
lvgl::software_keyboard_activate(keyboardGroup);
}
lvgl::unlock();
}
unlock();
}
} // namespace