- Refactored `TouchDevice`: it can now start/stop LVGL separately, and it has an optional `TouchDriver` interface - Refactored `DisplayDevice`: it can now start/stop LVGL separately, and it has an optional `DisplayDriver` interface - Updated all boards and drivers for above changes - LVGL can now be stopped and (re)started on the fly - Fixed issues with restarting Gui and Statusbar services - Refactored `Gui` service to be class and renamed `Gui` to `GuiService` - Fixed `Statusbar` service: forgot to deregister one of the icons - Updated `esp_lcd_st7701` to v1.1.3 - `lv_textarea_create()` now automatically registers the hardware keyboard hooks (by wrapping the function) - Fixed and updated `tactility.py` - Cleanup of a lot of code - `BootInitLvglBegin` and `BootInitLvglEnd` are replaced by `LvglStarted` and `LvglStopped`. - Introduced `tt::service::State` which is accessible via `tt::service::getState()` (and internally via `ServiceInstance`) - Started replacing `#define TAG` with `constexpr auto TAG = "..";`
54 lines
1.2 KiB
C++
54 lines
1.2 KiB
C++
#include "Tactility/lvgl/Keyboard.h"
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#include "Tactility/service/gui/GuiService.h"
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#include <Tactility/service/espnow/EspNowService.h>
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namespace tt::lvgl {
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static lv_indev_t* keyboard_device = nullptr;
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void software_keyboard_show(lv_obj_t* textarea) {
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auto gui_service = service::gui::findService();
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if (gui_service != nullptr) {
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gui_service->softwareKeyboardShow(textarea);
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}
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}
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void software_keyboard_hide() {
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auto gui_service = service::gui::findService();
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if (gui_service != nullptr) {
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gui_service->softwareKeyboardHide();
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}
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}
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bool software_keyboard_is_enabled() {
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auto gui_service = service::gui::findService();
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if (gui_service != nullptr) {
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return gui_service->softwareKeyboardIsEnabled();
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} else {
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return false;
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}
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}
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void software_keyboard_activate(lv_group_t* group) {
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if (keyboard_device != nullptr) {
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lv_indev_set_group(keyboard_device, group);
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}
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}
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void software_keyboard_deactivate() {
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if (keyboard_device != nullptr) {
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lv_indev_set_group(keyboard_device, nullptr);
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}
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}
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bool hardware_keyboard_is_available() {
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return keyboard_device != nullptr;
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}
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void hardware_keyboard_set_indev(lv_indev_t* device) {
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keyboard_device = device;
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}
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}
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