- Refactor `AppManifest`: add new fields and rename existing ones - Parse and validate the manifest from an app that is being installed. - Remove deprecated `scoped()` from `Lock` - Create `Tactility/Paths.h` - App loading at boot now properly parses the manifest files of external apps - Properly lock both source and destination locations during app install - Remove LVGL path variants from `AppPaths` and `ServicePaths` - Removed `xPath` base classes for apps and services. There's now `AppPaths` and `ServicePaths`. - Renamed app and service paths: "data" and "system" paths are now "user data" and "assets"
49 lines
1.1 KiB
C++
49 lines
1.1 KiB
C++
#include <Tactility/app/files/View.h>
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#include <Tactility/app/files/State.h>
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#include <Tactility/app/AppContext.h>
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#include <Tactility/Assets.h>
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#include <Tactility/service/loader/Loader.h>
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#include <memory>
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namespace tt::app::files {
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extern const AppManifest manifest;
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class FilesApp final : public App {
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std::unique_ptr<View> view;
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std::shared_ptr<State> state;
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public:
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FilesApp() {
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state = std::make_shared<State>();
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view = std::make_unique<View>(state);
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}
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void onShow(AppContext& appContext, lv_obj_t* parent) override {
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view->init(appContext, parent);
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}
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void onResult(AppContext& appContext, TT_UNUSED LaunchId launchId, Result result, std::unique_ptr<Bundle> bundle) override {
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view->onResult(launchId, result, std::move(bundle));
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}
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};
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extern const AppManifest manifest = {
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.appId = "Files",
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.appName = "Files",
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.appIcon = TT_ASSETS_APP_ICON_FILES,
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.appCategory = Category::System,
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.appFlags = AppManifest::Flags::Hidden,
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.createApp = create<FilesApp>
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};
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void start() {
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service::loader::startApp(manifest.appId);
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}
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} // namespace
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