- Refactor `AppManifest`: add new fields and rename existing ones - Parse and validate the manifest from an app that is being installed. - Remove deprecated `scoped()` from `Lock` - Create `Tactility/Paths.h` - App loading at boot now properly parses the manifest files of external apps - Properly lock both source and destination locations during app install - Remove LVGL path variants from `AppPaths` and `ServicePaths` - Removed `xPath` base classes for apps and services. There's now `AppPaths` and `ServicePaths`. - Renamed app and service paths: "data" and "system" paths are now "user data" and "assets"
45 lines
1.3 KiB
C++
45 lines
1.3 KiB
C++
#include <Tactility/app/AppPaths.h>
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#include <Tactility/app/AppManifest.h>
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#include <Tactility/MountPoints.h>
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#include <Tactility/file/File.h>
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#include <format>
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#ifdef ESP_PLATFORM
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constexpr auto PARTITION_PREFIX = std::string("/");
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#else
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constexpr auto PARTITION_PREFIX = std::string("");
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#endif
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namespace tt::app {
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std::string AppPaths::getUserDataPath() const {
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if (manifest.appLocation.isInternal()) {
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return std::format("{}{}/user/app/{}", PARTITION_PREFIX, file::DATA_PARTITION_NAME, manifest.appId);
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} else {
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return std::format("{}/user/app/{}", file::getFirstPathSegment(manifest.appLocation.getPath()), manifest.appId);
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}
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}
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std::string AppPaths::getUserDataPath(const std::string& childPath) const {
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assert(!childPath.starts_with('/'));
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return std::format("{}/{}", getUserDataPath(), childPath);
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}
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std::string AppPaths::getAssetsDirectory() const {
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if (manifest.appLocation.isInternal()) {
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return std::format("{}{}/app/{}/assets", PARTITION_PREFIX, file::SYSTEM_PARTITION_NAME, manifest.appId);
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} else {
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return std::format("{}/assets", manifest.appLocation.getPath());
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}
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}
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std::string AppPaths::getAssetsPath(const std::string& childPath) const {
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assert(!childPath.starts_with('/'));
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return std::format("{}/{}", getAssetsDirectory(), childPath);
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}
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}
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