#include "Tactility.h" #include "service/gui/Gui_i.h" #include "service/loader/Loader_i.h" #include "lvgl/LvglKeypad.h" #include "lvgl/LvglSync.h" #include "RtosCompat.h" namespace tt::service::gui { #define TAG "gui" // Forward declarations void redraw(Gui*); static int32_t gui_main(void*); Gui* gui = nullptr; void loader_callback(const void* message, TT_UNUSED void* context) { auto* event = static_cast(message); if (event->type == loader::LoaderEventTypeApplicationShowing) { app::AppContext& app = event->app_showing.app; const app::AppManifest& app_manifest = app.getManifest(); showApp(app, app_manifest.onShow, app_manifest.onHide); } else if (event->type == loader::LoaderEventTypeApplicationHiding) { hideApp(); } } Gui* gui_alloc() { auto* instance = new Gui(); tt_check(instance != nullptr); instance->thread = new Thread( "gui", 4096, // Last known minimum was 2800 for launching desktop &gui_main, nullptr ); instance->loader_pubsub_subscription = tt_pubsub_subscribe(loader::getPubsub(), &loader_callback, instance); tt_check(lvgl::lock(1000 / portTICK_PERIOD_MS)); instance->keyboard_group = lv_group_create(); instance->lvgl_parent = lv_scr_act(); lvgl::unlock(); return instance; } void gui_free(Gui* instance) { tt_assert(instance != nullptr); delete instance->thread; lv_group_delete(instance->keyboard_group); tt_check(lvgl::lock(1000 / portTICK_PERIOD_MS)); lv_group_del(instance->keyboard_group); lvgl::unlock(); delete instance; } void lock() { tt_assert(gui); tt_check(gui->mutex.acquire(configTICK_RATE_HZ) == TtStatusOk); } void unlock() { tt_assert(gui); tt_check(gui->mutex.release() == TtStatusOk); } void requestDraw() { tt_assert(gui); ThreadId thread_id = gui->thread->getId(); thread_flags_set(thread_id, GUI_THREAD_FLAG_DRAW); } void showApp(app::AppContext& app, ViewPortShowCallback on_show, ViewPortHideCallback on_hide) { lock(); tt_check(gui->app_view_port == nullptr); gui->app_view_port = view_port_alloc(app, on_show, on_hide); unlock(); requestDraw(); } void hideApp() { lock(); ViewPort* view_port = gui->app_view_port; tt_check(view_port != nullptr); // We must lock the LVGL port, because the viewport hide callbacks // might call LVGL APIs (e.g. to remove the keyboard from the screen root) tt_check(lvgl::lock(configTICK_RATE_HZ)); view_port_hide(view_port); lvgl::unlock(); view_port_free(view_port); gui->app_view_port = nullptr; unlock(); } static int32_t gui_main(TT_UNUSED void* p) { tt_check(gui); Gui* local_gui = gui; while (true) { uint32_t flags = thread_flags_wait( GUI_THREAD_FLAG_ALL, TtFlagWaitAny, TtWaitForever ); // Process and dispatch draw call if (flags & GUI_THREAD_FLAG_DRAW) { thread_flags_clear(GUI_THREAD_FLAG_DRAW); redraw(local_gui); } if (flags & GUI_THREAD_FLAG_EXIT) { thread_flags_clear(GUI_THREAD_FLAG_EXIT); break; } } return 0; } // region AppManifest static void start(TT_UNUSED ServiceContext& service) { gui = gui_alloc(); gui->thread->setPriority(THREAD_PRIORITY_SERVICE); gui->thread->start(); } static void stop(TT_UNUSED ServiceContext& service) { lock(); ThreadId thread_id = gui->thread->getId(); thread_flags_set(thread_id, GUI_THREAD_FLAG_EXIT); gui->thread->join(); delete gui->thread; unlock(); gui_free(gui); } extern const ServiceManifest manifest = { .id = "Gui", .onStart = &start, .onStop = &stop }; // endregion } // namespace