## Overview Tactility is a front-end application platform for ESP32. It is mainly intended for touchscreen devices. It provides an application framework that is based on code from the [Flipper Zero](https://github.com/flipperdevices/flipperzero-firmware/) project. ![photo of devices running Tactility](Documentation/pics/tactility-devices.webp) **Status: Alpha** A modern desktop with built-in apps: ![screenshot of desktop app](Documentation/pics/screenshot-Desktop.png) ![screenshot of settings app](Documentation/pics/screenshot-Settings.png) Configure your Wi-Fi without having to hard-code credentials: ![screenshot of wifi management app](Documentation/pics/screenshot-WifiManage.png) ![screenshot of wifi app to connect to wifi](Documentation/pics/screenshot-WifiConnect.png) And much more! ![screenshot of GPIO app](Documentation/pics/screenshot-Gpio.png) ![screenshot of files app](Documentation/pics/screenshot-Files.png) Play with the built-in apps or build your own! Use one of the supported devices or set up the drivers for your own hardware platform. Noteworthy features: - Touch UI capabilities (via LVGL) with support for input devices such as on-device trackball or keyboard. - An application platform that can run apps and services. - Basic applications to boost productivity, such as a Wi-Fi connectivity app. - Run Tactility apps on PC to speed up development. Requirements: - ESP32 (any?) with a touchscreen - [esp-idf 5.3](https://docs.espressif.com/projects/esp-idf/en/release-v5.3/esp32/get-started/index.html) or a newer v5.2.x ## Making apps is easy! The app manifest provides basic information like the application name. It also describes the [app lifecycle](Documentation/app-lifecycle.md): It tells Tactility which functions need to be called when the app is started/shown/etc. UI is created with [lvgl](https://github.com/lvgl/lvgl) which has lots of [widgets](https://docs.lvgl.io/9.0/widgets/index.html)! Creating a touch-capable UI is [easy](https://docs.lvgl.io/9.0/get-started/quick-overview.html) and doesn't require your own render loop! ```C++ static void app_show(App app, lv_obj_t* parent) { // Default toolbar with app name and close button lv_obj_t* toolbar = tt::toolbar_create_for_app(parent, app); lv_obj_align(toolbar, LV_ALIGN_TOP_MID, 0, 0); // Label widget lv_obj_t* label = lv_label_create(parent); lv_label_set_text(label, "Hello, world!"); lv_obj_align(label, LV_ALIGN_CENTER, 0, 0); // Widgets are auto-removed from the parent when the app is closed } extern const AppManifest manifest = { .id = "HelloWorld", // Used to identify and start an app .name = "Hello World", // Shown on the desktop and app's toolbar .icon = NULL, .type = AppTypeUser, .on_start = nullptr, .on_stop = nullptr, .on_show = &app_show, // A minimal setup sets the on_show() function .on_hide = nullptr }; ``` ![hello world app screenshot](Documentation/pics/screenshot-HelloWorld.png) ## Supported Hardware Any ESP32 device with a touchscreen should be able to run Tactility, because LVGL is set up in a platform-agnostic manner. Implementing drivers can take some effort, so Tactility provides support for several devices. Predefined configurations are available for: | Device | Screen&Touch | SD card | Power | Other | |------------------------------------------|--------------|---------|-------|----------| | [M5Stack Core2][m5stack] | ✅ | ✅ | ✅ | | | [M5Stack CoreS3][m5stack] | ✅ | ✅ | ✅ | | | [LilyGo T-Deck][tdeck] | ✅ | ✅ | | Keyboard | | [Waveshare S3 Touch][waveshare_s3_touch] | ✅ | ⏳ | | | | Yellow Board 2432S024C (\*) | ✅ | ✅ | | | - ✅: Capable and implemented - ⏳: Capable but not yet implemented - ❌: Not capable (*) Note: Only the capacitive version is supported. See AliExpress [here][2432s024c_1] and [here][2432s024c_2]. [tdeck]: https://www.lilygo.cc/products/t-deck [waveshare_s3_touch]: https://www.waveshare.com/wiki/ESP32-S3-Touch-LCD-4.3 [2432s024c_1]: https://www.aliexpress.com/item/1005005902429049.html [2432s024c_2]: https://www.aliexpress.com/item/1005005865107357.html [m5stack]: https://m5stack.com/ ## Guide ### Cloning from git Ensure you clone the repository including the submodules! For example: ```bash git clone --recurse-submodules -j8 https://github.com/ByteWelder/Tactility.git ``` ### Build environment setup nsure you have [esp-idf 5.3](https://docs.espressif.com/projects/esp-idf/en/release-v5.3/esp32/get-started/index.html) installed, then select the correct device: Copy the `sdkconfig.board.YOUR_BOARD` into `sdkconfig`. Use `sdkconfig.defaults` if you are setting up a custom board. ### Building firmware You can run `idf.py flash monitor`, but there are some helpers available too: `./build.sh` - build the ESP-IDF or the PC version of Tactility (*) `./build.sh -p /dev/ttyACM0` - optional: you can pass on extra parameters for esp-idf builds `./run.sh` - Does `flash` and `monitor` for ESP-IDF and simply builds and starts it for PC The build scripts will detect if ESP-IDF is available. They will adapter if you ran `${IDF_PATH}/export.sh`. ### Development Take a look at the [App Lifecycle](Documentation/app-lifecycle.md) or the [dependency diagram](Documentation/project-structure.puml) (this uses [PlantUML](https://plantuml.com)). Directories explained: - `AppEsp32`: The ESP32 application example - `AppSim`: The PC/simulator application example - `Boards`: Contains ESP modules with drivers - `Tactility`: The main application platform code ([src/](Tactility/Source)) - `TactilityHeadless`: Service framework and default services. - `TactilityCore`: Core functionality regarding threads, stdlib, etc. ([src/](TactilityCore/Source)) - `Libraries`: Contains a mix of regular libraries and ESP modules Until there is proper documentation, here are some pointers: ## License [GNU General Public License Version 3](LICENSE.md)