#include "Check.h" #include "Log.h" #include "service/gui/Gui_i.h" #include "lvgl/LvglSync.h" #include "lvgl/Statusbar.h" #include "lvgl/Style.h" namespace tt::service::gui { #define TAG "gui" static lv_obj_t* create_app_views(Gui* gui, lv_obj_t* parent, app::App app) { lvgl::obj_set_style_bg_blacken(parent); lv_obj_t* vertical_container = lv_obj_create(parent); lv_obj_set_size(vertical_container, LV_PCT(100), LV_PCT(100)); lv_obj_set_flex_flow(vertical_container, LV_FLEX_FLOW_COLUMN); lvgl::obj_set_style_no_padding(vertical_container); lvgl::obj_set_style_bg_blacken(vertical_container); // TODO: Move statusbar into separate ViewPort app::Flags flags = app::tt_app_get_flags(app); if (flags.show_statusbar) { lvgl::statusbar_create(vertical_container); } lv_obj_t* child_container = lv_obj_create(vertical_container); lv_obj_set_width(child_container, LV_PCT(100)); lv_obj_set_flex_grow(child_container, 1); if (keyboard_is_enabled()) { gui->keyboard = lv_keyboard_create(vertical_container); lv_obj_add_flag(gui->keyboard, LV_OBJ_FLAG_HIDDEN); } else { gui->keyboard = nullptr; } return child_container; } void redraw(Gui* gui) { tt_assert(gui); // Lock GUI and LVGL lock(); if (lvgl::lock(1000)) { lv_obj_clean(gui->lvgl_parent); ViewPort* view_port = gui->app_view_port; if (view_port != nullptr) { app::App app = view_port->app; lv_obj_t* container = create_app_views(gui, gui->lvgl_parent, app); view_port_show(view_port, container); } else { TT_LOG_W(TAG, "nothing to draw"); } // Unlock GUI and LVGL lvgl::unlock(); } else { TT_LOG_E(TAG, "failed to lock lvgl"); } unlock(); } } // namespace