#pragma once #include "App.h" #include "lvgl.h" namespace tt::app::screenshot { typedef struct { lv_obj_t* mode_dropdown; lv_obj_t* path_textarea; lv_obj_t* start_stop_button_label; lv_obj_t* timer_wrapper; lv_obj_t* delay_textarea; } ScreenshotUi; void create_ui(App app, ScreenshotUi* ui, lv_obj_t* parent); } // namespace