#include "LvglSync.h" namespace tt::lvgl { static LvglLock lock_singleton = nullptr; static LvglUnlock unlock_singleton = nullptr; void sync_set(LvglLock lock, LvglUnlock unlock) { lock_singleton = lock; unlock_singleton = unlock; } bool lock(uint32_t timeout_ticks) { if (lock_singleton) { return lock_singleton(timeout_ticks); } else { return true; } } void unlock() { if (unlock_singleton) { unlock_singleton(); } } } // namespace