#include "Tactility/lvgl/Keyboard.h" #include "Tactility/service/gui/Gui.h" namespace tt::lvgl { static lv_indev_t* keyboard_device = nullptr; void software_keyboard_show(lv_obj_t* textarea) { service::gui::softwareKeyboardShow(textarea); } void software_keyboard_hide() { service::gui::softwareKeyboardHide(); } bool software_keyboard_is_enabled() { return service::gui::softwareKeyboardIsEnabled(); } void software_keyboard_activate(lv_group_t* group) { if (keyboard_device != nullptr) { lv_indev_set_group(keyboard_device, group); } } void software_keyboard_deactivate() { if (keyboard_device != nullptr) { lv_indev_set_group(keyboard_device, nullptr); } } bool hardware_keyboard_is_available() { return keyboard_device != nullptr; } void hardware_keyboard_set_indev(lv_indev_t* device) { keyboard_device = device; } void keyboard_add_textarea(lv_obj_t* textarea) { service::gui::keyboardAddTextArea(textarea); } }