#pragma once #include "tt_app.h" #include #ifdef __cplusplus extern "C" { #endif /** Create a toolbar widget that shows the app name as title */ lv_obj_t* tt_lvgl_toolbar_create_for_app(lv_obj_t* parent, AppHandle context); /** Create a toolbar widget with the provided title*/ lv_obj_t* tt_lvgl_toolbar_create(lv_obj_t* parent, const char* title); /** Sets the toolbar title */ void toolbar_set_title(lv_obj_t* obj, const char* title); /** Sets the navigation action of the toolbar (button on the top-left) * @param[in] obj the toolbar instance * @param[in] icon the icon to set on the button * @param[in] callback the callback for the click action of the button * @param[in] callbackEventUserData the user data that is attached to the callback event object */ void toolbar_set_nav_action(lv_obj_t* obj, const char* icon, lv_event_cb_t callback, void* callbackEventUserData); /** * Create and add an action button to the toolbar (aligned to the right of the toolbar) * @param[in] obj the toolbar instance * @param[in] icon the icon for the action * @param[in] callback the callback for the click action of the button * @param[in] callbackEventUserData the user data that is attached to the callback event object * @return an instance created by lv_button_create() */ lv_obj_t* toolbar_add_button_action(lv_obj_t* obj, const char* icon, lv_event_cb_t callback, void* callbackEventUserData); /** * Create and add a switch to the toolbar actions. * @param[in] obj the toolbar instance * @return an instance created by lv_switch_create() */ lv_obj_t* toolbar_add_switch_action(lv_obj_t* obj); /** * Create and add a spinner to the toolbar actions. * @param[in] obj the toolbar instance * @return an instance created by Tactility's spinner_create() */ lv_obj_t* toolbar_add_spinner_action(lv_obj_t* obj); #ifdef __cplusplus } #endif