#include "Tactility/lvgl/LvglDisplay.h" #include namespace tt::lvgl { hal::Display* getDisplay() { auto* lvgl_display = lv_display_get_default(); assert(lvgl_display != nullptr); auto* hal_display = (tt::hal::Display*)lv_display_get_user_data(lvgl_display); assert(hal_display != nullptr); return hal_display; } }