#include "LvglKeypad.h" namespace tt::lvgl { static lv_indev_t* keyboard_device = NULL; bool keypad_is_available() { return keyboard_device != NULL; } void keypad_set_indev(lv_indev_t* device) { keyboard_device = device; } void keypad_activate(lv_group_t* group) { if (keyboard_device != NULL) { lv_indev_set_group(keyboard_device, group); } } void keypad_deactivate() { if (keyboard_device != NULL) { lv_indev_set_group(keyboard_device, NULL); } } } // namespace