/** * This code relates to the hardware keyboard support also known as "keypads" in LVGL. */ #pragma once #include "lvgl.h" namespace tt::lvgl { /** * @return true if LVGL is configured with a keypad */ bool keypad_is_available(); /** * Set the keypad. * @param device the keypad device */ void keypad_set_indev(lv_indev_t* device); /** * Activate the keypad for a widget group. * @param group */ void keypad_activate(lv_group_t* group); /** * Deactivate the keypad for the current widget group (if any). * You don't have to call this after calling _activate() because widget * cleanup automatically removes itself from the group it belongs to. */ void keypad_deactivate(); } // namespace