#include "doctest.h" #include "tactility_core.h" #include "timer.h" void* timer_callback_context = NULL; static void timer_callback_with_context(void* context) { timer_callback_context = context; } static void timer_callback_with_counter(void* context) { int* int_ptr = (int*)context; (*int_ptr)++; } TEST_CASE("a timer passes the context correctly") { int foo = 1; Timer* timer = tt_timer_alloc(&timer_callback_with_context, TimerTypeOnce, &foo); tt_timer_start(timer, 1); tt_delay_tick(10); tt_timer_stop(timer); tt_timer_free(timer); CHECK_EQ(timer_callback_context, &foo); } TEST_CASE("TimerTypePeriodic timers can be stopped and restarted") { int counter = 0; Timer* timer = tt_timer_alloc(&timer_callback_with_counter, TimerTypePeriodic, &counter); tt_timer_start(timer, 1); tt_delay_tick(10); tt_timer_stop(timer); tt_delay_tick(10); tt_timer_stop(timer); tt_timer_free(timer); CHECK_GE(counter, 2); } TEST_CASE("TimerTypePeriodic calls the callback periodically") { int counter = 0; int ticks_to_run = 10; Timer* timer = tt_timer_alloc(&timer_callback_with_counter, TimerTypePeriodic, &counter); tt_timer_start(timer, 1); tt_delay_tick(ticks_to_run); tt_timer_stop(timer); tt_timer_free(timer); CHECK_EQ(counter, ticks_to_run); } TEST_CASE("restarting TimerTypeOnce timers has no effect") { int counter = 0; Timer* timer = tt_timer_alloc(&timer_callback_with_counter, TimerTypeOnce, &counter); tt_timer_start(timer, 1); tt_delay_tick(10); tt_timer_stop(timer); tt_delay_tick(10); tt_timer_stop(timer); tt_timer_free(timer); CHECK_EQ(counter, 1); }