#include "lvgl_i.h" #include "display_i.h" #include "touch_i.h" #include "lvgl/LvglSync.h" bool ws3t_init_lvgl() { tt::lvgl::syncSet(&ws3t_display_lock, &ws3t_display_unlock); lv_display_t* display = ws3t_display_create(); if (display == nullptr) { return false; } ws3t_touch_init(display); return true; }